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PERSONALIZABLE HYBRID GAMES

  • US 20160300443A1
  • Filed: 06/22/2016
  • Published: 10/13/2016
  • Est. Priority Date: 07/12/2011
  • Status: Active Grant
First Claim
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1. A gaming system, comprising:

  • a real world engine constructed to provide a randomly generated payout of real world credit from a wager of real world credit in a gambling game using a random number generator;

    an entertainment software engine constructed to provide outcomes based upon a player'"'"'s skillful execution of an entertainment game; and

    a game world engine constructed to;

    collect parameter data indicative of player performance during the player'"'"'s skillful execution of the entertainment game at each of a plurality of difficulty settings, the parameter data indicative of wagering in the gambling game as triggered by the player'"'"'s actions during the player'"'"'s skillful execution of the entertainment game and indicative of a rate of accumulation of game world credit during the player'"'"'s skillful execution of the entertainment game;

    select a difficulty setting from the plurality of difficulty settings for the skill based entertainment game based upon the collected parameter data;

    determine a rate of consumption of an element of the entertainment game based on the difficulty setting for the entertainment game, where the element is a limited resource utilized within the entertainment game to advance gameplay in the entertainment game and trigger a wager in the gambling game;

    determine an amount of real world credit wagered based on the determined rate of consumption of the element; and

    generate a perceivable display of the anticipated amount real world credit wagered.

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