DYNAMIC PHYSICAL AGENT FOR A VIRTUAL GAME
First Claim
1. A non-transitory computer-readable medium containing computer program code that, when executed, performs an operation comprising:
- determining user identification information identifying a user account within a computer game;
establishing communications with a first physical device associated with the user account;
in response to an in-game event within the computer game, configuring the first physical device to detect a first out-of-game activity by configuring the first physical device with one or more conditional statements for data collected using one or more sensors of the first physical device, and that, when satisfied, indicate the first out-of-game activity is completed; and
upon receiving, from the first physical device, an indication that the out-of-game activity has been completed, affecting one or more gameplay attributes of the computer game for the user account, based on the completed out-of-game activity.
1 Assignment
0 Petitions
Accused Products
Abstract
Systems, methods and articles of manufacture for creating out-of-game objectives for a computer game. Embodiments include determining user identification information identifying a user account within a computer game. Communications with a first physical device are established. In response to an in-game event within the computer game, embodiments configure the first physical device to detect a first out-of-game activity by configuring the first physical device with one or more conditions that are satisfied when data collected using one or more sensors of the first physical device exceeds a defined threshold value, and that, when satisfied, indicate the first out-of-game activity is completed. Upon receiving, from the first physical device, an indication that the out-of-game activity has been completed, embodiments affect one or more gameplay attributes of the computer game for the user account, based on the completed out-of-game activity.
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Citations
20 Claims
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1. A non-transitory computer-readable medium containing computer program code that, when executed, performs an operation comprising:
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determining user identification information identifying a user account within a computer game; establishing communications with a first physical device associated with the user account; in response to an in-game event within the computer game, configuring the first physical device to detect a first out-of-game activity by configuring the first physical device with one or more conditional statements for data collected using one or more sensors of the first physical device, and that, when satisfied, indicate the first out-of-game activity is completed; and upon receiving, from the first physical device, an indication that the out-of-game activity has been completed, affecting one or more gameplay attributes of the computer game for the user account, based on the completed out-of-game activity. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system, comprising:
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a processor; and a memory containing computer program code that, when executed, performs an operation comprising; determining user identification information identifying a user account within a computer game; establishing communications with a first physical device associated with the user account; in response to an in-game event within the computer game, configuring the first physical device to detect a first out-of-game activity by configuring the first physical device with one or more conditional statements for data collected using one or more sensors of the first physical device, and that, when satisfied, indicate the first out-of-game activity is completed; and upon receiving, from the first physical device, an indication that the out-of-game activity has been completed, affecting one or more gameplay attributes of the computer game for the user account, based on the completed out-of-game activity. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A method, comprising:
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determining user identification information identifying a user account within a computer game; establishing communications with a first physical device associated with the user account; in response to an in-game event within the computer game, configuring the first physical device to detect a first out-of-game activity by configuring the first physical device with one or more conditional statements for data collected using one or more sensors of the first physical device, and that, when satisfied, indicate the first out-of-game activity is completed; and upon receiving, from the first physical device, an indication that the out-of-game activity has been completed, affecting one or more gameplay attributes of the computer game for the user account, based on the completed out-of-game activity. - View Dependent Claims (20)
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Specification