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Methods for Processing Mobile Game By Managing Interactions at Different Geolocations

  • US 20160325184A1
  • Filed: 07/21/2016
  • Published: 11/10/2016
  • Est. Priority Date: 08/31/2010
  • Status: Abandoned Application
First Claim
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1. A method for processing operations of a game to be played via a portable device, the method comprising:

  • selecting geographic locations of a real world where a user can complete game-related tasks;

    assigning a first game-related task to a first geographic location in the real world;

    establishing a connection with the portable device;

    receiving global positioning system (GPS) data from the portable device, the GPS data providing a geographic position of the portable device;

    determining, based on the GPS data, that the portable device is within a proximity of the first geographic location;

    sending, to the portable device via the connection, the first game-related task assigned to the first geographic location, the game-related task is configured for interaction via the portable device to perform the first game-related task; and

    receiving, from the portable device, data that indicates that interaction required for completing the first game-related task has occurred which provides an in-game item usable for completing at least part of the game.

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