METHOD AND SYSTEM FOR AUTOMATIC IDENTIFICATION OF PLAYER
First Claim
1. A method for automatic identification of at least one player, using a system comprisinga processing unit, andat least one projectile separate from the processing unit and comprising a wireless interface and at least one sensor selected from the group consisting of an accelerometer, an angular rate sensor, a magnetometer and a pressure sensor,whereinthe sensor collects sensor data at a first moment of time before release of the projectile by the player,the sensor communicates the sensor data to the processing unit,the processing unit collects and analyses the sensor data to identify similar data, associates such data to a player, and stores the associated data,the sensor collects further sensor data at a second moment of time before release of the projectile by the player, which second moment of time is later than the first moment of time,the sensor communicates the further sensor data to the processing unit, andthe processing unit compares the further sensor data to the stored associated data to identify the player, and forms and stores further associated data.
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Accused Products
Abstract
Disclosed are method and system for automatic identification of at least one player. The system and method are associated with a processing unit, and at least one projectile having a wireless interface and at least one sensor. The sensor collects sensor data at a first moment of time before release of the projectile by the player and communicates the sensor data to the processing unit. The processing unit collects and analyses the sensor data to identify similar data, associates such data to a player, and stores the associated data. The sensor collects further sensor data at a second moment of time before release of the projectile by the player, which second moment of time is later than the first moment of time and communicates the further sensor data to the processing unit. The processing unit compares the further sensor data to the stored associated data to identify the player.
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Citations
13 Claims
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1. A method for automatic identification of at least one player, using a system comprising
a processing unit, and at least one projectile separate from the processing unit and comprising a wireless interface and at least one sensor selected from the group consisting of an accelerometer, an angular rate sensor, a magnetometer and a pressure sensor, wherein the sensor collects sensor data at a first moment of time before release of the projectile by the player, the sensor communicates the sensor data to the processing unit, the processing unit collects and analyses the sensor data to identify similar data, associates such data to a player, and stores the associated data, the sensor collects further sensor data at a second moment of time before release of the projectile by the player, which second moment of time is later than the first moment of time, the sensor communicates the further sensor data to the processing unit, and the processing unit compares the further sensor data to the stored associated data to identify the player, and forms and stores further associated data.
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10. A system for automatic identification of at least one player, comprising
a processing unit at least one projectile separate from the processing unit and comprising at least one sensor selected from the group consisting of an accelerometer, an angular rate sensor, a magnetometer and a pressure sensor, and configured to collect sensor data, and a wireless interface configured to communicate the sensor data to the processing unit, wherein the processing unit is configured to collect and analyse the sensor data to identify similar data and to associate such data to a player, store the associated data, and use the associated data to identify the player at a later moment of time.
Specification