USER COMMUNICATION
First Claim
1. A computer-implemented method comprising:
- storing in a memory information relating to one or more game objects;
determining by a processor in communication with the memory one or more of the game objects to be displayed on a game board on a display in a manner enabling a first user to play a game using the one or more game objects;
causing by the processor at least one graphical representation associated with a second user to be displayed on the game board in association with at least one of the one or more game objects, information of the at least one graphical representation being obtained from an electronic database storing information relating to a plurality of user profiles, and at least one game criteria being associated with the at least one graphical representation of the second user; and
receiving a user input from the first user via a user interface and in response to the user input determining a match condition between a plurality of game objects, the match condition causing the game criteria to be satisfied; and
responsive to satisfying the game criteria, initiating communication with the second user.
1 Assignment
0 Petitions
Accused Products
Abstract
A method comprising: storing information relating to one or more game objects; determining game objects to be displayed in a manner enabling a first user to play a game using the objects; causing at least one graphical representation associated with a second user to be displayed on the game board in association with at least one of the game objects, information of the at least one graphical representation being obtained from an electronic database storing information relating to a plurality of user profiles, and at least one game criteria being associated with the at least one graphical representation of the second user; and receiving a user input from the first user in response to the user input determining a match condition between a plurality of game objects, the match condition causing the game criteria to be satisfied; and responsive to satisfying the game criteria, initiating communication with the second user.
9 Citations
20 Claims
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1. A computer-implemented method comprising:
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storing in a memory information relating to one or more game objects; determining by a processor in communication with the memory one or more of the game objects to be displayed on a game board on a display in a manner enabling a first user to play a game using the one or more game objects; causing by the processor at least one graphical representation associated with a second user to be displayed on the game board in association with at least one of the one or more game objects, information of the at least one graphical representation being obtained from an electronic database storing information relating to a plurality of user profiles, and at least one game criteria being associated with the at least one graphical representation of the second user; and receiving a user input from the first user via a user interface and in response to the user input determining a match condition between a plurality of game objects, the match condition causing the game criteria to be satisfied; and responsive to satisfying the game criteria, initiating communication with the second user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A computer readable storage device storing instructions that, when processed by at least one processor of a device, causes said processor to:
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store in a memory information relating to one or more game objects; determine by the processor in communication with the memory one or more of the game objects to be displayed on a game board on a display in a manner enabling a first user to play a game using the one or more game objects; cause by the processor at least one graphical representation associated with a second user to be displayed on the game board in association with at least one of the one or more game objects, information of the at least one graphical representation being obtained from an electronic database storing information relating to a plurality of user profiles, and at least one game criteria being associated with the at least one graphical representation of the second user; and receive a user input from the first user via a user interface and in response to the user input determining a match condition between a plurality of game objects, the match condition causing the game criteria to be satisfied; and responsive to satisfying the game criteria, initiate communication with the second user.
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20. A device comprising:
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at least one memory; at least one processor in communication with the at least one memory; the at least one memory storing information relating to one or more game objects; the at least one processor configured to determine one or more of the game objects to be displayed on a game board on a display in a manner enabling a first user to play a game using the one or more game objects; cause at least one graphical representation associated with a second user to be displayed on the game board in association with at least one of the one or more game objects, information of the at least one graphical representation being obtained from an electronic database storing information relating to a plurality of user profiles, and at least one game criteria being associated with the at least one graphical representation of the second user; and receive a user input from the first user via a user interface and in response to the user input determine a match condition between a plurality of game objects, the match condition causing the game criteria to be satisfied; and responsive to satisfying the game criteria, initiate communication with the second user.
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Specification