SYSTEM, APPARATUS, AND METHOD OF MONITORING INTERACTIONS
First Claim
Patent Images
1. An apparatus for monitoring interactions, comprising:
- a weapon device associated with each participant;
at least one body sensor located on each participant'"'"'s body; and
a hub associated with each participant;
wherein a weapon device of an attacker is configured to communicate the weapon device'"'"'s presence to the at least one body sensor of a defendant within communication range, the weapon device is further configured to communicate an identification and a time-stamp to the hub of the defendant within communication range when the weapon device detects a hit,wherein the at least one body sensor of the defendant having received the communication of the weapon device'"'"'s presence is configured to communicate an identification and a time-stamp to the hub of the defendant,wherein the hub of the defendant is configured to determine a valid interaction by matching the time-stamps communicated by the weapon device of the attacker and the at least one body sensor of the defendant, andwherein the hub of the defendant is configured to communicate monitored interaction data to a game application on a mobile device.
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Accused Products
Abstract
An apparatus and method for monitoring live-action gameplay interactions may be provided. A weapon device, body sensors, and a hub may be used to detect interactions, such as weapon strikes or casting of a spell. Interactions may be communicated to a game application on a mobile device for updating gameplay data.
19 Citations
16 Claims
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1. An apparatus for monitoring interactions, comprising:
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a weapon device associated with each participant; at least one body sensor located on each participant'"'"'s body; and a hub associated with each participant; wherein a weapon device of an attacker is configured to communicate the weapon device'"'"'s presence to the at least one body sensor of a defendant within communication range, the weapon device is further configured to communicate an identification and a time-stamp to the hub of the defendant within communication range when the weapon device detects a hit, wherein the at least one body sensor of the defendant having received the communication of the weapon device'"'"'s presence is configured to communicate an identification and a time-stamp to the hub of the defendant, wherein the hub of the defendant is configured to determine a valid interaction by matching the time-stamps communicated by the weapon device of the attacker and the at least one body sensor of the defendant, and wherein the hub of the defendant is configured to communicate monitored interaction data to a game application on a mobile device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of monitoring a weapon strike comprising:
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linking participant hardware components; causing an attacker'"'"'s weapon device to communicate its presence when motion is detected; allowing a defendant'"'"'s body sensor to communicate its identification and time to a defendant'"'"'s hub when the defendant'"'"'s body sensor detects the presence of the attacker'"'"'s weapon; allowing the attacker'"'"'s weapon device to communicate an identification and time when an accelerometer of the attacker'"'"'s weapon device detects a hit; allowing the defendant'"'"'s hub to match identification and time data from the attacker'"'"'s weapon device and the defendant'"'"'s body sensor to determine a valid strike; and allowing the defendant'"'"'s hub to report the valid strike to a game application on a mobile device. - View Dependent Claims (10, 11, 12, 13)
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14. A method of monitoring a casting of a spell comprising:
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linking participant hardware components; pre-programming spell data and a spell selection button; allowing a participant to attempt to cast a spell by selecting the spell selection button; allowing a caster'"'"'s hub to monitor for and read an ID-tag of a defendant within range; allowing the caster'"'"'s hub to communicate the identification of the defendant within range and the spell data to a defendant hub; allowing the defendant hub to pass the received identification and spell data to a mobile device; and allowing a game application on the mobile device to verify the identification of the defendant hit by the spell and update gameplay data. - View Dependent Claims (15, 16)
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Specification