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WARP CLUSTERING

  • US 20160349832A1
  • Filed: 05/26/2015
  • Published: 12/01/2016
  • Est. Priority Date: 05/26/2015
  • Status: Active Grant
First Claim
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1. A method of reducing power consumption in a shader of a graphics processing system, comprising:

  • allocating a segment of a vector register file as a resource for a cluster of shader units of work assigned to a processor and having temporal locality and spatial locality; and

    in response to the cluster being in an inactive state, placing the segment of the vector register file associated with the cluster in a reduced power data retention mode.

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