VIRTUAL REALITY CONTENT PRESENTATION INCLUDING VIEWPOINT TRANSITIONS TO PREVENT SIMULATOR SICKNESS
First Claim
Patent Images
1. A computer-implemented method comprising:
- displaying, on a display of an electronic device, an object from a first virtual reality (VR) viewpoint;
overlaying, on the display, a highlight within the first VR viewpoint of the object; and
transitioning, on the display of the electronic device without simulated motion, from displaying the object from the first VR viewpoint with the highlight to displaying the object from a second VR viewpoint, the second VR viewpoint being a close-up view of a portion of the object that is within the highlight in the first VR viewpoint.
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Abstract
In a general aspect, a computer-implemented method can include displaying, on a display of an electronic device, an object from a first virtual reality (VR) viewpoint. The method can further include overlaying, on the display, a highlight within the first VR viewpoint of the object. The method can also further include transitioning, on the display of the electronic device without simulated motion, from displaying the object from the first VR viewpoint with the highlight to displaying the object from a second VR viewpoint. The second VR viewpoint can be a close-up view of a portion of the object that is within the highlight in the first VR viewpoint.
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Citations
20 Claims
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1. A computer-implemented method comprising:
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displaying, on a display of an electronic device, an object from a first virtual reality (VR) viewpoint; overlaying, on the display, a highlight within the first VR viewpoint of the object; and transitioning, on the display of the electronic device without simulated motion, from displaying the object from the first VR viewpoint with the highlight to displaying the object from a second VR viewpoint, the second VR viewpoint being a close-up view of a portion of the object that is within the highlight in the first VR viewpoint. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A non-transitory machine readable media having instructions stored thereon, the instructions, when executed by one or more processors, cause a computing device to:
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display, on a display of the computing device, an object from a first virtual reality (VR) viewpoint; overlay, on the display, a highlight within the first VR viewpoint of the object; and transition, on the display of the computing device without simulated motion, from displaying the object from the first VR viewpoint with the highlight to displaying the object from a second VR viewpoint, the second VR viewpoint being a close-up view of a portion of the object that is within the highlight in the first VR viewpoint. - View Dependent Claims (9, 10, 11, 12, 13)
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14. An apparatus comprising:
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one or more processors; and a non-transitory machine readable media operationally coupled with the one or more processors, the non-transitory machine readable media having instructions stored thereon that, when executed by the one or more processors, result in the apparatus; displaying, on a display of the apparatus, an object from a first virtual reality (VR) viewpoint; overlaying, on the display of the apparatus, a highlight within the first VR viewpoint of the object; and transitioning, on the display of the apparatus without simulated motion, from displaying the object from the first VR viewpoint with the highlight to displaying the object from a second VR viewpoint, the second VR viewpoint being a close-up view of a portion of the object that is within the highlight in the first VR viewpoint. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification