USER IDENTIFIED TO A CONTROLLER
First Claim
1. A method, comprising:
- connecting a peripheral device with a base computing device via a data connection, the peripheral device usable for interfacing with a computer game when executed by the base computing device;
detecting, by the peripheral device, a wearable device of a user that is using the peripheral device, the wearable device having an electronic circuit and a memory for storing information usable to identify a profile of the user;
reading, by the peripheral device, the information from the memory of the wearable device; and
sending, by the peripheral device, the information to the base computing device, the information being used by the base computing device to identify the profile of the user.
0 Assignments
0 Petitions
Accused Products
Abstract
Methods, systems, and computer programs for obtaining profile data of a user from a wearable device are provided. One example method includes connecting a peripheral device with a base computing device via a data connection. The peripheral device usable for interfacing with a computer game when executed by the base computing device. The method also includes detecting, by the peripheral device, a wearable device of a user that is using the peripheral device. The wearable device having an electronic circuit and a memory for storing information usable to identify a profile of the user. The method further includes reading or obtaining, by the peripheral device, the information from the memory of the wearable device, then sending the information to the base computing device. The information is used by the base computing device to identify the profile of the user. The profile of the user being used to obtain calibration data for the user, to avoid requiring the user to perform calibration each time the user interacts with the computer game.
-
Citations
20 Claims
-
1. A method, comprising:
-
connecting a peripheral device with a base computing device via a data connection, the peripheral device usable for interfacing with a computer game when executed by the base computing device; detecting, by the peripheral device, a wearable device of a user that is using the peripheral device, the wearable device having an electronic circuit and a memory for storing information usable to identify a profile of the user; reading, by the peripheral device, the information from the memory of the wearable device; and sending, by the peripheral device, the information to the base computing device, the information being used by the base computing device to identify the profile of the user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
-
-
14. A method for configuring a computer program based on a user, the method comprising:
-
entering a signature detection mode by the computer program; detecting a signature entered by the user, the signature entered by moving a controller held by the user; exiting the signature detection mode; determining if the computer program has user information associated with the signature entered by the user; and setting a new calibration for the controller in the computer program based on the user information when the computer program has the user information for the signature entered by the user. - View Dependent Claims (15, 16, 17)
-
-
18. A system for identifying a profile for implementing a calibration, comprising:
-
a peripheral device configured for connection with a base computing device via a data connection, the peripheral device usable for interfacing with a computer game when executed by the base computing device; the peripheral device is configured to detect a wearable device of a user that is using the peripheral device, the wearable device having an electronic circuit and a memory for storing information usable to identify the profile of the user; the peripheral device is configured to obtain the information from the memory of the wearable device and send the information to the base computing device, the information being used by the base computing device to identify calibration information from the profile, the calibration information being used as a setting for interaction with the computer game. - View Dependent Claims (19, 20)
-
Specification