RING TOSS GAMES
First Claim
1. A triple-play game comprising:
- a game unit that includes a base unit having;
a central support body having opposed first and second central support body ends that are spaced from one another by a surrounding central support body surface that extends from the first central support body end to the second central support body end, and wherein a post pole arm extends from the first central support body end and leg support arms extend from the surrounding central support body surface;
legs having opposed first and second leg ends legs and wherein the legs define hollow interiors and the first ends of the legs fitted on to the leg support arms, and each of the leg support arms forms an acute angle relative to the surrounding central support body and the legs extend in a direction toward the second central support body end such that the legs are capable of supporting the central support body when the legs on supported on the ground.
1 Assignment
0 Petitions
Accused Products
Abstract
A TRIPLE-PLAY game and a FIRST-N-TEN game are provided that can be readily assembled and disassemble by the player and can be played indoors or outdoors. Each of the games includes identical base units. The TRIPLE-PLAY game has first second and third upright posts of varying lengths that are supported by cross arms and base unit. Players score points by throwing rings over the upright posts. The FIRST-N-TEN game is similar and has first and second goal posts that players throw rings at in order to ring the goal posts or deflect to ring the goal posts. Each game provides for hours of exciting and competitive game play. The games have rules that further enhance the entertainment the players experience while playing. The TRIPLE-PLAY game and the first and the FIRST-N-TEN games can be stored in a bag when disassembled.
-
Citations
20 Claims
-
1. A triple-play game comprising:
-
a game unit that includes a base unit having; a central support body having opposed first and second central support body ends that are spaced from one another by a surrounding central support body surface that extends from the first central support body end to the second central support body end, and wherein a post pole arm extends from the first central support body end and leg support arms extend from the surrounding central support body surface; legs having opposed first and second leg ends legs and wherein the legs define hollow interiors and the first ends of the legs fitted on to the leg support arms, and each of the leg support arms forms an acute angle relative to the surrounding central support body and the legs extend in a direction toward the second central support body end such that the legs are capable of supporting the central support body when the legs on supported on the ground. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. A method of playing a triple-play game comprising the steps of:
-
providing a pair of game units and spacing the game units from one another and providing each game unit with a central support body having leg support arms and attaching legs to the leg support arms and providing the central support body with a pole post arm; supporting first second and third upright posts on the game units on the pole post arm and wherein the length of the first upright post is less than the length of the second upright post and length of the second upright post is less than the length of the third upright post; providing at least two players and providing each player with three rings to throw; determining the order of play by with a coin toss and providing the winner of the coin toss with the option to throw the rings first or last; deeming the player that throws last to be in a redemption position and providing player in the redemption position with the right to tie the score and send the triple play game into sudden death in the event the first player obtains the winning number of points before the player in the redemption position obtains a winning number of points; positioning one player at one of the game units and positioning the other player at the other game unit; setting the required number of points to win at exactly twenty-one points, and if a player scores over twenty-one points, then the number of points that player had prior to throwing the ring is reduced by the number of points in excess of twenty-one points; and
,allowing the players to throw the rings and awarding points as follows; awarding one point when the player throws the rings and rings the first upright post; awarding two points when the player throws the rings and rings second upright post; awarding three points when the player throws the rings and rings the third upright post; awarding two bonus points when the player throws the rings and two of the rings and rings any of two of the first, second and third upright posts; awarding five bonus points when the player throws the rings and three of the rings and rings three of the first, second, and third upright posts; and
,allowing the players to continue throwing ring until a winner is determined. - View Dependent Claims (8, 9, 10)
-
-
11. A first and ten game comprising:
a goal post game unit that includes a base unit having; a central support body having opposed first and second central support body ends that are spaced from one another by a surrounding central support body surface that extends from the first central support body end to the second central support body end, and wherein a post pole arm extends from the first central support body end and leg support arms extend from the surrounding central support body surface; legs having opposed first and second leg ends legs and wherein the legs define hollow interiors and the first ends of the legs fitted on to the leg support arms, and each of the leg support arms forms an acute angle relative to the surrounding central support body and the legs extend in a direction toward the second central support body end such that the legs are capable of supporting the central support body when the legs on supported on the ground. - View Dependent Claims (12, 13, 14)
-
15. A method of playing a first and ten game comprising the steps of:
-
providing a pair of goal post game units and spacing the goal post game units from one another and providing each game unit with a central support body having leg support arms and attaching legs to the leg support arms and providing the central support body with a pole post arm; supporting an elongated post pole connecting member on the pole post arm and placing a T-joint on the elongated post and providing first and second cross members and disposing the first and second cross members in the T-joint such that they extend in opposite directions and supporting first and second goal posts on the first and second cross members; defining an end zone and wherein the end zone is a circular shaped end zone such that the peripheral edge of the end zone is in the shape of a circle, and wherein the end zone has a diameter of about five feet; placing the goal post game units at the center point of the end zones; providing rings and providing the players with rings; determining the order of play with a coin toss and providing the winner of the coin toss to play first or play last, and deeming the player that loses the coin toss to be in a redemption position that provides that player with the opportunity to tie the score and send the first and ten game into sudden death; setting the number of points required to win the game at twenty-one points and providing a rule that if a player scores over twenty-one points then the number of points over twenty-one points will be deducted from that players current score, and providing the player with the opportunity for scoring an instant win; allowing the players to throw the rings and awarding points as follows; awarding one point when the ring makes contact with any part of the first or second goal posts;
the first and second cross members, or the elongated post pole connecting member;awarding one point if a teammate of the player deflects the ring such that the ring contacts one of the first or second goal posts; awarding three points if the ring passes between the first the first and second goal posts, or if the teammate of the player deflects the disc between the first and second goal posts and providing that it is allowable for the ring to contact the first and second goal posts so long as the ring is between the first and second goal posts and above the first and second cross members; awarding five points if the ring rings the first or second goal post or if a teammate deflects the ring such that the ring rings the first or second goal post; and
,allowing the players to continue throwing rings until a winner is determined. - View Dependent Claims (16, 17, 18, 19, 20)
-
Specification