AUTOMATIC TRIGGER OF INTEGRATED GAME ACTIONS FOR EXERCISE AND WELL BEING
First Claim
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1. A method for triggering integrated game actions, comprising:
- monitoring a user'"'"'s state during operation a video game with one or more user state sensors;
determining whether the user'"'"'s level of activity is below a predetermined activity threshold based on the monitored state considered over a period of time; and
if the user'"'"'s level of activity is below the predetermined activity threshold, triggering a game sequence in the video game that involves physical activity on the part of the user.
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Abstract
Methods and systems for triggering integrated game actions include monitoring a user'"'"'s state during operation a video game with one or more user state sensors. It is determined whether the user'"'"'s level of activity is below a predetermined activity threshold based on the monitored state considered over a period of time. If the user'"'"'s level of activity is below the predetermined activity threshold, a game sequence in the video game is triggered that involves physical activity on the part of the user.
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Citations
20 Claims
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1. A method for triggering integrated game actions, comprising:
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monitoring a user'"'"'s state during operation a video game with one or more user state sensors; determining whether the user'"'"'s level of activity is below a predetermined activity threshold based on the monitored state considered over a period of time; and if the user'"'"'s level of activity is below the predetermined activity threshold, triggering a game sequence in the video game that involves physical activity on the part of the user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for triggering integrated game actions, comprising:
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monitoring a user'"'"'s state during operation a video game with one or more user state sensors; determining whether the user'"'"'s level of activity is below a predetermined low activity threshold based on the monitored state; if the user'"'"'s level of activity is below the predetermined low activity threshold for a predetermined period of time, triggering a game sequence in the video game that involves physical activity on the part of the user and setting a difficulty of the game sequence in accordance with the user'"'"'s level of fitness; monitoring the user'"'"'s state during the game sequence; and adjusting the level of difficulty after triggering the game sequence based on the user'"'"'s monitored state during the game sequence.
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12. A system for triggering integrated game actions, comprising:
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one or more user state sensors configured to monitor a user'"'"'s state during operation of a video game; a game action control system comprising a processor configured to determine whether the user'"'"'s level of activity is below a predetermined activity threshold based on the monitored state considered over a period of time and, if the user'"'"'s level of activity is below the predetermined activity threshold, to trigger a game sequence in the video game that involves physical activity on the part of the user. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20)
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Specification