METHOD OF GENERATING A THERAPEUTIC GAME FOR TREATING A PATIENT
First Claim
26. Non-transient computer-readable storage having computer executable instructions stored thereon which, when executed by a computer, cause the computer to perform the steps of:
- (a) generating data representing a graphical user interface for a therapeutic game for treating a patient, said game including;
(i) a set of clinical goals representing as a set of therapeutic objectives for the patient;
(ii) a series of game episodes, where each one of said episodes includes play oriented game elements and/or clinically oriented game elements, wherein the play oriented game elements of each one of said game episodes is a motivational step that is a game activity for challenging and/or entertaining the patient so as to maintain his or her interest in playing the game; and
wherein the clinically oriented game elements of each one of said game episodes are game steps that implement one of said clinical goals for the patient,(b) receiving data representing a patient response to each one of said play oriented game elements; and
(c) receiving data representing a patient response to each one of said clinically oriented game elements.
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Abstract
Non-transient computer-readable storage having computer executable instructions stored thereon which, when executed by a computer, cause the computer to perform the following method steps for generating a therapeutic game for treating a patient (a) defining a set of clinical goals representing a set of therapeutic objectives for the patient; (b) generating one or more game episodes, where each one of said episodes includes play oriented game elements and/or clinically oriented game elements, wherein the play oriented game elements of each one of said game episodes is a motivational step that is a game activity for challenging and/or entertaining the patient so as to maintain his or her interest in playing the game; and wherein the clinically oriented game elements of each one of said game episodes are game steps that implement one of said clinical goals for the patient.
2 Citations
54 Claims
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26. Non-transient computer-readable storage having computer executable instructions stored thereon which, when executed by a computer, cause the computer to perform the steps of:
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(a) generating data representing a graphical user interface for a therapeutic game for treating a patient, said game including; (i) a set of clinical goals representing as a set of therapeutic objectives for the patient; (ii) a series of game episodes, where each one of said episodes includes play oriented game elements and/or clinically oriented game elements, wherein the play oriented game elements of each one of said game episodes is a motivational step that is a game activity for challenging and/or entertaining the patient so as to maintain his or her interest in playing the game; and
wherein the clinically oriented game elements of each one of said game episodes are game steps that implement one of said clinical goals for the patient,(b) receiving data representing a patient response to each one of said play oriented game elements; and (c) receiving data representing a patient response to each one of said clinically oriented game elements. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33, 49, 50, 51, 52, 54)
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32-1. The method of any one of claims 26 to 32, wherein each series of game steps leads a patient through challenges related to the area of therapy in a specific sequence in order to gradually develop the desired skill.
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33-1. The method of any one of claims 26 to 34, wherein for one or more of said episodes, the play oriented game elements occur sequentially with the clinically oriented game steps.
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34-1. The method of claim 36, including the step of storing said data representing a patient response to each one of said clinically oriented game elements in computer readable storage.
- 37. The method of claim 39, including the step of adding the data representing a patient response to each one of said play oriented game elements to a play total for the game.
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40. The method of claim 40, including the step of displaying the play oriented score for the game on the visual display unit for viewing by the patient.
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43. The method of claim 42, including the steps of
(a) comparing the data representing patient responses to each one of the clinically oriented game elements with corresponding target answers; (b) if the patient responses to are outside the performance range, then changing the game episodes to increase the play oriented game elements of each episode and/or decrease the clinically oriented game elements. - View Dependent Claims (45, 46, 47, 48)
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44. The method of claim 42, including the steps of:
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(a) comparing the data representing patient responses to each one of the clinically oriented game elements with corresponding target answers; (b) if the patient responses to are inside the performance range, then changing the game episodes to decrease the play oriented game elements of each episode and/or increase the clinically oriented game elements.
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Specification