VIDEO GAME FOR ENABLING REVERSAL OF POTENTIALLY-REVERSIBLE REAL-WORLD HEALTH CONDITIONS OF PLAYERS
First Claim
1. A video game system to provide a video game, said system comprising:
- a storage unit configured to store data associated with the video game; and
a game engine, executed by a processing unit, said game engine including;
a player representation profile engine configured to enable a player to affect a representation of the player in response to the player achieving challenge factors of the video game;
a rules engine configured to apply and enforce rules of the video game; and
one or more update components configured to be executed by the processing unit during the video game, said one or more update components configured (i) to update points of the player and (ii) to update challenge factors available for the player to achieve to advance in playing the video game;
a player interface engine configured to affect functionality of a representation of the player in response to the player accounting for and achieving or failing to account for or to achieve the real-world challenge factors, the player interface engine configured to;
direct the player to establish a set of real-world challenge factors to achieve;
be responsive to the player (i) accounting for achieving or not achieving the real-world challenge factors and (ii) achieving the real-world challenge factors, said player interface engine communicating with said one or more update components to adjust the score of the player as represented by the representation of the player; and
in response to the score of the representation of the player being adjusted, the player representation profile engine alter functionality of the representation of the player to represent that the player'"'"'s achieving at least a portion of the planned challenge factors causes a health condition to be reversed.
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Abstract
A system and method may include generating, by a computing system, a list of selectable challenge factors for a player to select one or more challenge factors when playing a video game. The player may be provided with the ability to set a plan for each of the challenge factors. A protocol inclusive of the planned challenge factors may be established to be achieved over a time period. A player interface may be displayed for the player of the video game, where the player interface may show the protocol inclusive of at least a portion of the planned challenge factor(s) along with corresponding input elements associated with each planned challenge factor for the player to account for the planned challenge factors by submitting whether or not the player achieved each of the respective planned challenge factors. Achieving the planned challenge factor(s) causes a health condition to be reversed.
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Citations
18 Claims
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1. A video game system to provide a video game, said system comprising:
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a storage unit configured to store data associated with the video game; and a game engine, executed by a processing unit, said game engine including; a player representation profile engine configured to enable a player to affect a representation of the player in response to the player achieving challenge factors of the video game; a rules engine configured to apply and enforce rules of the video game; and one or more update components configured to be executed by the processing unit during the video game, said one or more update components configured (i) to update points of the player and (ii) to update challenge factors available for the player to achieve to advance in playing the video game; a player interface engine configured to affect functionality of a representation of the player in response to the player accounting for and achieving or failing to account for or to achieve the real-world challenge factors, the player interface engine configured to; direct the player to establish a set of real-world challenge factors to achieve; be responsive to the player (i) accounting for achieving or not achieving the real-world challenge factors and (ii) achieving the real-world challenge factors, said player interface engine communicating with said one or more update components to adjust the score of the player as represented by the representation of the player; and in response to the score of the representation of the player being adjusted, the player representation profile engine alter functionality of the representation of the player to represent that the player'"'"'s achieving at least a portion of the planned challenge factors causes a health condition to be reversed. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 18)
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9. A method, comprising:
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generating, by a computing system, a list of selectable challenge factors for a player to select one or more challenge factors when playing a video game; providing, by the computing system, the player with the ability to set a plan for each of the challenge factors; storing, by the computing system in a data repository, the selected challenge factors and the planned challenge factors; establishing, by the computing system, a protocol inclusive of the planned challenge factors to achieve over a time period; and displaying, by the computing system, a player interface of the video game for the player, the player interface showing the protocol inclusive of at least a portion of the one or more planned challenge factors along with corresponding input elements associated with each planned challenge factor for the player to account for the planned challenge factors by submitting whether or not the player achieved each of the respective planned challenge factors, such that achieving at least a portion of the planned challenge factors causes a health condition to be reversed. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17)
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Specification