Identifying And Extracting Video Game Highlights
First Claim
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1. A method for generating highlights from a game video of a video game, the method comprising:
- identifying low-level features present in the game video by applying feature detection algorithms for detecting multiple feature types, wherein the feature types include at least one of scenes, characters, actions, objects, texts, audio, items defined by the video game, and descriptions;
detecting game concepts based on the low-level features and knowledge of one or more of characteristics of the video game, each of the one or more characteristics selected from among;
a relationship, a feature, or a concept of the video game, each of the one or more characteristics selected from among;
a spatial characteristic, a temporal characteristic, or a semantic characteristic of the video game;
creating a game concept space by establishing concept types of game concepts of high interest; and
generating one or more highlights based on concepts detected in the game video and user preference.
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Abstract
The present invention extends to methods, systems, and computer program products for identifying and extracting game video highlights. Game highlights are identified and extracted from game video recorded or streamed from video games. Game highlights are created by identifying low-level features in a game video. Then, game concepts are detected based on identified low-level features. A game concept space is created for different types of game concepts. One or more highlights are generated using the concept space based on game knowledge and/or user preference. Multiple highlights can be fused together into a compilation of highlights.
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17 Claims
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1. A method for generating highlights from a game video of a video game, the method comprising:
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identifying low-level features present in the game video by applying feature detection algorithms for detecting multiple feature types, wherein the feature types include at least one of scenes, characters, actions, objects, texts, audio, items defined by the video game, and descriptions; detecting game concepts based on the low-level features and knowledge of one or more of characteristics of the video game, each of the one or more characteristics selected from among;
a relationship, a feature, or a concept of the video game, each of the one or more characteristics selected from among;
a spatial characteristic, a temporal characteristic, or a semantic characteristic of the video game;creating a game concept space by establishing concept types of game concepts of high interest; and generating one or more highlights based on concepts detected in the game video and user preference. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A system for generating highlights from a game video of a video game, the system comprising:
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one or more processors; system memory; and a game highlight generation engine, using the one or more processors, configured to; identify low-level features present in the game video by applying feature detection algorithms for detecting multiple feature types; detect game concepts based on the low-level features and knowledge of spatial/temporal relationships of the video game; create a game concept space by establishing concept types of game concepts of high interest; and generate one or more highlights based on concept types and user preference. - View Dependent Claims (13, 14, 15, 16, 17)
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Specification