Identifying And Extracting Video Game Highlights Based On Audio Analysis
First Claim
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1. A method for generating highlights from a game video of a video game, the method comprising:
- identifying low-level sound features present in the game video by applying audio analysis for detecting multiple sound types, wherein the sound types include at least one sound types defined in the video game sound track;
detecting game concepts based on the low-level sound features and knowledge of audio characteristics of the video game, each of the one or more audio characteristics selected from among;
a relationship, a feature, or a concept of the video game, each of the one or more audio characteristics selected from among;
a spatial characteristic, a temporal characteristic, or a semantic characteristic of the video game;
creating a game concept space by establishing concept types of game concepts of high interest; and
generating one or more highlights based on concepts detected in the video game and user preference.
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Abstract
The present invention extends to methods, systems, and computer program products for identifying and extracting game video highlights. Game highlights are identified and extracted from game video recorded or streamed from video games. Game highlights are created by identifying low-level sounds in a game video. Then, game concepts are detected based on identified low-level sounds. A game concept space is created for different types of game concepts. One or more highlights are generated using the concept space based on game knowledge and/or user preference. Multiple highlights can be fused together into a compilation of highlights.
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Citations
16 Claims
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1. A method for generating highlights from a game video of a video game, the method comprising:
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identifying low-level sound features present in the game video by applying audio analysis for detecting multiple sound types, wherein the sound types include at least one sound types defined in the video game sound track; detecting game concepts based on the low-level sound features and knowledge of audio characteristics of the video game, each of the one or more audio characteristics selected from among;
a relationship, a feature, or a concept of the video game, each of the one or more audio characteristics selected from among;
a spatial characteristic, a temporal characteristic, or a semantic characteristic of the video game;creating a game concept space by establishing concept types of game concepts of high interest; and generating one or more highlights based on concepts detected in the video game and user preference. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system for generating highlights from a game video of a video game, the system comprising:
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one or more processors; system memory; and a game highlight generation engine, using the one or more processors, configured to; identify low-level sound features present in the game video by applying sound detection algorithms for detecting multiple sound types; detect game concepts based on the low-level sound features and knowledge of audio relationships of the video game; create a game concept space by establishing concept types of game concepts of high interest; and generate one or more highlights based on concept types and user preference. - View Dependent Claims (11, 12, 13, 14, 15)
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16. A method for generating highlights from a game video of a video game, the method comprising:
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identifying low-level video features present in the game video by applying feature detection algorithms to sections of the game video identified by a sound based highlight detector for detecting multiple sound types; detecting game concepts based on the low-level video features and knowledge of audio relationships of the video game; creating a game concept space by establishing concept types of game concepts of high interest; and generating one or more highlights based on concept types and user preference.
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Specification