Interactive Gaming Apparel for Interactive Gaming
First Claim
1. A method of providing inputs to an interactive computer game, comprising:
- analyzing the interactive computer game to determine at least one type of tracking mark recognized by the interactive game;
detecting presence of an article of wear displaying a first tracking mark of the type determined from analyzing the interactive computer game,based upon detecting the presence of the first tracking mark, recognizing motion of the first tracking mark; and
,based upon recognizing the motion of the first tracking mark, providing qualitative information to the interactive computer game.
1 Assignment
0 Petitions
Accused Products
Abstract
Apparel is disclosed that can be worn to assist an interactive game in tracking the movement of the wearer. More particularly, the apparel may include one or more tracking marks formed of designs, patterns, or reflective materials that can be easily tracked by an interactive game employing one or more cameras or other detectors for detecting a change in position of an object. The apparel may take the form of, for example, hats, shirts, jackets, pants, gloves, and shoes. The apparel may use reflective materials, and the interactive game can employ a camera and a light source configuration where the camera is located within the observation angle of a player employing retroreflective materials reflecting light from the light source.
9 Citations
20 Claims
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1. A method of providing inputs to an interactive computer game, comprising:
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analyzing the interactive computer game to determine at least one type of tracking mark recognized by the interactive game; detecting presence of an article of wear displaying a first tracking mark of the type determined from analyzing the interactive computer game, based upon detecting the presence of the first tracking mark, recognizing motion of the first tracking mark; and
,based upon recognizing the motion of the first tracking mark, providing qualitative information to the interactive computer game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A non-transitory computer-readable medium comprising computer-executable instructions that when executed by a processor causes at least:
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analyzing an interactive computer game to determine at least one type of tracking mark recognized by the interactive computer game; detecting presence of a first tracking mark displayed by an article of wear, wherein the first tracking mark is a type recognized by the interactive game, and providing qualitative information to the interactive computer game as a result of motion of the first tracking mark. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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19. A system, comprising:
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an article of wear, comprising; a plurality of tracking marks comprising a first tracking mark including a retroreflective material having a first pattern and a first shape and a second tracking mark including a retroreflective material having a second pattern and a second shape; and a non-transitory computer-readable medium comprising computer-executable instructions that when executed by a processor causes at least; detecting presence of the first tracking mark displayed by the article of wear when worn by a user, and as a result, recognizing at least one of the first pattern or the first shape of the retroreflective material; based upon detecting movement of the first tracking mark, providing an interactive game with a first set of qualitative information; and
,based upon recognizing at least one of the pattern or shape of the retroreflective material of the second tracking mark, providing the interactive game with a second set of qualitative information. - View Dependent Claims (20)
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Specification