REMOTE RENDERING SERVER WITH BROADCASTER
First Claim
1. A system for broadcasting a network game to a plurality of game spectators, the system comprising:
- a game server that executes a game program and generates game information for progressing the network game, a plurality of game players being connected to the game server for participating in the network game;
a rendering server that receives the game information from the game server, generates a player game screen for each of the plurality of game players, and generates a spectator game screen for the plurality of game spectators, the player game screen being transmitted to each of the plurality of game players for display by the plurality of game players; and
a broadcaster that receives the spectator game screen from the rendering server and transmits the spectator game screen to a display interface via a network, the display interface being accessible by each of the plurality of game spectators for viewing the spectator game screen.
2 Assignments
0 Petitions
Accused Products
Abstract
Methods, systems, devices, and media for broadcasting a network game to a plurality of game spectators are provided. Game players are connected to a game server for participating in the network game. The game server executes a game program and generates game information for progressing the network game. A rendering server receives the game information from the game server, generates a player game screen for each of the game players, and generates a spectator game screen for the game spectators. The player game screen is transmitted to each of the game players for display by the game players. The spectator game screen is transmitted to a broadcaster, and the broadcaster transmits the spectator game screen to a display interface via a network. The display interface is accessible by each of the game spectators for viewing the spectator game screen.
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Citations
20 Claims
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1. A system for broadcasting a network game to a plurality of game spectators, the system comprising:
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a game server that executes a game program and generates game information for progressing the network game, a plurality of game players being connected to the game server for participating in the network game; a rendering server that receives the game information from the game server, generates a player game screen for each of the plurality of game players, and generates a spectator game screen for the plurality of game spectators, the player game screen being transmitted to each of the plurality of game players for display by the plurality of game players; and a broadcaster that receives the spectator game screen from the rendering server and transmits the spectator game screen to a display interface via a network, the display interface being accessible by each of the plurality of game spectators for viewing the spectator game screen. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method for broadcasting a network game to a plurality of game spectators, the method comprising:
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executing, by a game server, a game program for progressing the network game, a plurality of game players being connected to the game server for participating in the network game; generating, by the game server, game information on a progress of the network game and transmitting the game information to a rendering server; receiving, by the rendering server, the game information and generating a player game screen for each of the plurality of game players based on the game information, the player game screen being transmitted to each of the plurality of game players for display by the plurality of game players; generating, by the rendering server, a spectator game screen for the plurality of game spectators and transmitting the spectator game screen to a broadcaster; and receiving, by the broadcaster, the spectator game screen and transmitting the spectator game screen to a display interface via a network, the display interface being accessible by each of the plurality of game spectators for viewing the spectator game screen. - View Dependent Claims (16, 17)
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18. A non-transitory computer-readable medium including a program for broadcasting a network game to a plurality of game spectators, the program, when executed by at least one processor, causing the at least one processor to perform operations comprising:
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executing, by a game server, a game program for progressing the network game, a plurality of game players being connected to the game server for participating in the network game; generating, by the game server, game information on a progress of the network game and transmitting the game information to a rendering server; receiving, by the rendering server, the game information and generating a player game screen for each of the plurality of game players based on the game information, the player game screen being transmitted to each of the plurality of game players for display by the plurality of game players; generating, by the rendering server, a spectator game screen for the plurality of game spectators and transmitting the spectator game screen to a broadcaster; and receiving, by the broadcaster, the spectator game screen and transmitting the spectator game screen to a display interface via a network, the display interface being accessible by each of the plurality of game spectators for viewing the spectator game screen. - View Dependent Claims (19, 20)
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Specification