SYSTEMS AND METHODS FOR PROMOTING GAME PLAY FREQUENCY
First Claim
1. An online gaming system for managing game play frequency for a plurality of networked player devices, the online gaming system comprising:
- a processor; and
a memory storing instructions, the instructions adapted to execute on the processor to;
receive a call from a player device for an online gaming interface for an online game;
transmit a call to a game application server of a game server cluster to access programming routines of a game play engine;
receive a plurality of positioned game elements for the online gaming interface;
display, at a player device using the online gaming interface, the plurality of positioned game elements for an online secondary game, wherein each positioned game element is associated with a game time period;
display, at the player device using the online gaming interface and based on the game play engine, a game indicia associated with a positioned game element for the online secondary game if a game piece is acquired during the game time period associated with the positioned game element;
receive a broadcast feed of selected positioned game elements for the online secondary game;
select, using the online gaming interface, one or more positioned game elements, after a game duration, based on the broadcast feed; and
award, using the online gaming interface, one or more prizes for the online secondary game for the selected positioned game elements that are associated with a game indicia.
2 Assignments
0 Petitions
Accused Products
Abstract
The present invention provides methods, systems and apparatus for promoting game play frequency of online games. Embodiments include displaying a plurality of positioned game elements, wherein each positioned game element is associated with a game time period; displaying a game indicia associated with a positioned game element if a player has acquired a game piece during the game time period associated with the positioned game element; selecting one or more positioned game elements after a game duration; and awarding one or more prizes if the selected positioned game elements are associated with a game indicia. Numerous additional aspects are disclosed.
13 Citations
21 Claims
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1. An online gaming system for managing game play frequency for a plurality of networked player devices, the online gaming system comprising:
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a processor; and a memory storing instructions, the instructions adapted to execute on the processor to; receive a call from a player device for an online gaming interface for an online game; transmit a call to a game application server of a game server cluster to access programming routines of a game play engine; receive a plurality of positioned game elements for the online gaming interface; display, at a player device using the online gaming interface, the plurality of positioned game elements for an online secondary game, wherein each positioned game element is associated with a game time period; display, at the player device using the online gaming interface and based on the game play engine, a game indicia associated with a positioned game element for the online secondary game if a game piece is acquired during the game time period associated with the positioned game element; receive a broadcast feed of selected positioned game elements for the online secondary game; select, using the online gaming interface, one or more positioned game elements, after a game duration, based on the broadcast feed; and award, using the online gaming interface, one or more prizes for the online secondary game for the selected positioned game elements that are associated with a game indicia. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. An online gaming system comprising:
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a game server cluster comprising a plurality of game application servers configured to provide programming routines of a game play engine; a web server configured to provide graphical elements of an online gaming interface; and an application delivery controller in communication with a plurality of player devices, the game server cluster, and the web server, the application delivery controller comprising; a processor; and a memory storing instructions, the instructions adapted to execute on the processor to; receive, from the web server, a plurality of positioned game elements for the online gaming interface; display, at a player device using the online gaming interface, a plurality of positioned game elements for an online secondary game, wherein each positioned game element is associated with a game time period; display, at the player device using the online gaming interface and based on the game play engine, a game indicia associated with a positioned game element for the online secondary game if a game piece is acquired during the game time period associated with the positioned game element; select, using the online gaming interface, one or more positioned game elements, after a game duration; and award, using the online gaming interface, one or more prizes for the online secondary game for the selected positioned game elements that are associated with a game indicia. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. An online gaming system comprising:
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a game server cluster comprising a plurality of game application servers configured to provide programming routines of a game play engine; and an application delivery controller in communication with a plurality of player devices and with the game server cluster, the application delivery controller comprising; a processor; and a memory storing instructions, the instructions adapted to execute on the processor to; transmit a call to a game application server of the game server cluster to access programming routines of the game play engine; receive a plurality of positioned game elements for an online gaming interface; display, using the online gaming interface, the plurality of positioned game elements for an online secondary game, wherein each positioned game element is associated with a game time period; display, using the online gaming interface and based on the game play engine, a game indicia associated with a positioned game element for the online secondary game if a game piece is acquired during the game time period associated with the positioned game element; receive selected positioned game elements for the online secondary game; select one or more positioned game elements; and award, using the online gaming interface, one or more prizes for the online secondary game for the selected positioned game elements that are associated with a game indicia. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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Specification