METHOD AND SYSTEM FOR TIME GAMING WITH SKILL WAGERING OPPORTUNITIES
First Claim
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device that stores instructions that, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
determine a skill level of a player;
determine, based on the determined skill level of the player, one of multiple different return-to-player percentages to employ for a play of a game by the player, wherein a first return-to-player percentage is determined when the skill level is a first skill level and a second return-to-player percentage different from the first return-to-player percentage is determined when the skill level is a second skill level different from the first skill level;
provide the play of the game for the player in accordance with the determined return-to-player percentage, the play of the game associated with receipt of at least one skill-based input; and
responsive to a score increase event that occurs in association with the player of the game, modify a score of the player and display the modified score, wherein the score of the player is separate from a credit balance of the player.
3 Assignments
0 Petitions
Accused Products
Abstract
A regulated skill-based game includes multiple reward generating assets configured such that successful player interactions therewith increase the player'"'"'s score and give rise to wagers whose outcomes are randomly determined. The amount of the wager may be a function of a time elapsed since the last wager was placed. The regulated game may be configured such that a predetermined duration of game play time thereon is purchased for a predetermined amount of money. A first portion of the predetermined amount of money funds the wagers and a second portion thereof funds a progressive jackpot to be awarded to a player having earned the highest score that is not been exceeded after a predetermined point in time. The regulated game is further configured to award credits when the randomly determined outcome is a reward generating outcome. Both the score of the skill-based game and awarded credits may be shown onscreen.
37 Citations
20 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device that stores instructions that, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; determine a skill level of a player; determine, based on the determined skill level of the player, one of multiple different return-to-player percentages to employ for a play of a game by the player, wherein a first return-to-player percentage is determined when the skill level is a first skill level and a second return-to-player percentage different from the first return-to-player percentage is determined when the skill level is a second skill level different from the first skill level; provide the play of the game for the player in accordance with the determined return-to-player percentage, the play of the game associated with receipt of at least one skill-based input; and responsive to a score increase event that occurs in association with the player of the game, modify a score of the player and display the modified score, wherein the score of the player is separate from a credit balance of the player. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of operating a gaming system, the method comprising:
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determining, by at least one processor, a skill level of a player; determining, by the at least one processor and based on the determined skill level of the player, one of multiple different return-to-player percentages to employ for a play of a game by the player, wherein a first return-to-player percentage is determined when the skill level is a first skill level and a second return-to-player percentage different from the first return-to-player percentage is determined when the skill level is a second skill level different from the first skill level; providing the play of the game for the player in accordance with the determined return-to-player percentage, the play of the game associated with receipt of at least one skill-based input; and responsive to a score increase event that occurs in association with the player of the game, modifying, by the at least one processor, a score of the player and displaying, by at least one display device, the modified score, wherein the score of the player is separate from a credit balance of the player. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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15. A gaming system comprising:
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at least one processor; and at least one memory device that stores instructions that, when executed by the at least one processor, cause the at least one processor to; determine a skill level of a player; determine, based on the determined skill level of the player, one of multiple different return-to-player percentages to employ for a play of a game by the player, wherein a first return-to-player percentage is determined when the skill level is a first skill level and a second return-to-player percentage different from the first return-to-player percentage is determined when the skill level is a second skill level different from the first skill level; provide the play of the game for the player in accordance with the determined return-to-player percentage, the play of the game associated with receipt of at least one skill-based input; and responsive to a score increase event that occurs in association with the player of the game, modify a score of the player and cause at least one display device to display the modified score, wherein the score of the player is separate from a credit balance of the player. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification