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METHOD AND SYSTEM FOR TIME GAMING WITH SKILL WAGERING OPPORTUNITIES

  • US 20170084124A1
  • Filed: 12/02/2016
  • Published: 03/23/2017
  • Est. Priority Date: 07/12/2006
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • at least one display device;

    at least one input device;

    at least one processor; and

    at least one memory device that stores instructions that, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;

    determine a skill level of a player;

    determine, based on the determined skill level of the player, one of multiple different return-to-player percentages to employ for a play of a game by the player, wherein a first return-to-player percentage is determined when the skill level is a first skill level and a second return-to-player percentage different from the first return-to-player percentage is determined when the skill level is a second skill level different from the first skill level;

    provide the play of the game for the player in accordance with the determined return-to-player percentage, the play of the game associated with receipt of at least one skill-based input; and

    responsive to a score increase event that occurs in association with the player of the game, modify a score of the player and display the modified score, wherein the score of the player is separate from a credit balance of the player.

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