DYNAMIC PERSONALIZED LOCATION AND CONTACT-AWARE GAMES
First Claim
1. A method for personalizing a game executed by an electronic device, the method comprising:
- collecting a plurality of user data;
determining at least one input/output option;
selecting a game template from a plurality of available game templates based on the collected plurality of user data and the determined at least one input/output option;
configuring the electronic game based on the selected game template, the collected plurality of user data, and the determined plurality of input/output options; and
executing, by the electronic device, the configured electronic game.
1 Assignment
0 Petitions
Accused Products
Abstract
According to one exemplary embodiment, a method for personalizing a game executed by an electronic device is provided. The method may include collecting a plurality of user data. The method may also include determining at least one input/output option. The method may then include selecting a game template from a plurality of available game templates based on the collected plurality of user data and the determined at least one input/output option. The method may further include configuring the electronic game based on the selected game template, the collected plurality of user data, and the determined plurality of input/output options. The method may also include executing, by the electronic device, the configured electronic game.
18 Citations
20 Claims
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1. A method for personalizing a game executed by an electronic device, the method comprising:
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collecting a plurality of user data; determining at least one input/output option; selecting a game template from a plurality of available game templates based on the collected plurality of user data and the determined at least one input/output option; configuring the electronic game based on the selected game template, the collected plurality of user data, and the determined plurality of input/output options; and executing, by the electronic device, the configured electronic game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer system for personalizing a game executed by an electronic device, comprising:
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one or more processors, one or more computer-readable memories, one or more computer-readable tangible storage medium, and program instructions stored on at least one of the one or more tangible storage medium for execution by at least one of the one or more processors via at least one of the one or more memories, wherein the computer system is capable of performing a method comprising; collecting a plurality of user data; determining at least one input/output option; selecting a game template from a plurality of available game templates based on the collected plurality of user data and the determined at least one input/output option; configuring the electronic game based on the selected game template, the collected plurality of user data, and the determined plurality of input/output options; and executing, by the electronic device, the configured electronic game. - View Dependent Claims (11, 12, 13, 14, 15)
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16. A computer program product for personalizing a game executed by an electronic device, comprising:
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one or more computer-readable storage medium and program instructions stored on at least one of the one or more tangible storage medium, the program instructions executable by a processor, the program instructions comprising; program instructions to collect a plurality of user data; program instructions to determine at least one input/output option; program instructions to select a game template from a plurality of available game templates based on the collected plurality of user data and the determined at least one input/output option; program instructions to configure the electronic game based on the selected game template, the collected plurality of user data, and the determined plurality of input/output options; and program instructions to execute, by the electronic device, the configured electronic game. - View Dependent Claims (17, 18, 19, 20)
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Specification