Method and Apparatus for Social Gaming Storefront
First Claim
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1. A method for a social gaming storefront comprising:
- receiving a user request to play a game;
presenting the user with a branded game that can be played in response to the user request to play a game;
receiving user input selecting to play the branded game;
presenting the selected branded game to the user to play in response to the user input selecting to play the branded game;
tracking user play; and
awarding a reward to the user related to a brand of the selected branded game based on the tracking.
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Abstract
A social gaming storefront allows users to play various branded games, such as virtual slot machines, in order to collect reward points which may be used to purchase products and services from a related business. Branded games are games that contain images or indicia associated with a business or entertainment property. Users can select a branded game to play using play chips awarded to a user or purchased by a user. Users'"'"' game play can be posted to social networks and users can invite others to play.
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Citations
27 Claims
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1. A method for a social gaming storefront comprising:
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receiving a user request to play a game; presenting the user with a branded game that can be played in response to the user request to play a game; receiving user input selecting to play the branded game; presenting the selected branded game to the user to play in response to the user input selecting to play the branded game; tracking user play; and awarding a reward to the user related to a brand of the selected branded game based on the tracking. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. An apparatus comprising:
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a processor; and a memory to store computer program instructions, the computer program instructions when executed on the processor cause the processor to perform operations comprising; receiving a user request to play a game; presenting the user with a branded game that can be played in response to the user request to play a game; receiving user input selecting to play the branded game; presenting the selected branded game to the user to play in response to the user input selecting to play the branded game; tracking user play; and awarding a reward to the user related to a brand of the selected branded game based on the tracking. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A computer readable medium storing computer program instructions, which, when executed on a processor, cause the processor to perform operations comprising:
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receiving a user request to play a game; presenting the user with a branded game that can be played in response to the user request to play a game; receiving user input selecting to play the branded game; presenting the selected branded game to the user to play in response to the user input selecting to play the branded game; tracking user play; and awarding a reward to the user related to a brand of the selected branded game based on the tracking. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27)
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Specification