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APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION

  • US 20170113141A1
  • Filed: 12/16/2016
  • Published: 04/27/2017
  • Est. Priority Date: 09/14/2011
  • Status: Active Grant
First Claim
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1. A machine-readable storage medium, comprising executable instructions that, when executed by a communication device including a processor, facilitate performance of operations, comprising:

  • receiving first information representative of a computer-controlled avatar generated by an application, wherein the computer-controlled avatar is mapped by the application to a first position at a physical region;

    determining a second position of the communication device at the physical region;

    presenting the computer-controlled avatar superimposed onto a depiction of at least a portion of the physical region at a display associated with the communication device according to the first information representative of the computer-controlled avatar, wherein the first position of the computer-controlled avatar is depicted relative to the second position of the communication device;

    capturing, from a user interface, second information associated with targeting of the computer-controlled avatar that is superimposed onto the display;

    detecting according to third information provided by the application an occurrence of a virtual hit of the computer-controlled avatar based on the targeting of the computer-controlled avatar; and

    responsive to detection of the virtual hit of the computer-controlled avatar, presenting the virtual hit at the display.

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