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SYSTEM AND METHOD OF IDENTIFYING PORTIONS OF VIDEO GAME STREAMS FOR DRIVING MICROTRANSACTIONS

  • US 20170113143A1
  • Filed: 10/21/2015
  • Published: 04/27/2017
  • Est. Priority Date: 10/21/2015
  • Status: Active Grant
First Claim
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1. A computer-implemented method of facilitating micro-transactions in video games based on video game streams for playback of gameplay of video games, the method being implemented in a computer having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the computer system to perform the method, the method comprising:

  • generating, by the computer, a video game stream that includes a game log and a metadata track, wherein the game log specifies at least a first event that occurred during gameplay of a video game and information that indicates at least a first time in which the first event occurred during the gameplay, and the metadata track includes annotation content relating to the gameplay;

    causing, by the computer, the video game stream to be transmitted via a network to an end user device;

    receiving, by the computer, from the end user device, a selection of a loadout object associated with the video game stream or a hotspot associated with the video game stream, wherein the loadout object specifies a state of the gameplay and the hotspot specifies a virtual object used during the gameplay;

    causing, by the computer, a playable recreation of the state of the gameplay or the virtual object to be provided responsive to the selection; and

    debiting, by the computer, an account of a user associated with the end user device based on an amount of value relating to the playable recreation or the virtual object.

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