METHOD OF USING EMOJI TO CONTROL AND ENRICH 3D CHAT ENVIRONMENTS
First Claim
1. A method of using EMOJI to control a 3D chat environment comprising the steps of:
- (a) constructing and displaying a 3D chat space within which a first party and a second party may communicate;
(b) parsing a message entered by one party into a message Presentation in the 3D chat space including at least one animation-triggering token (EMOJI, hashtag or free text) by adding animation corresponding to the token to the message Presentation;
(c) sending the message Presentation to the second party; and
(d) displaying the message Presentation to the second party, including playing the animation corresponding to the token.
2 Assignments
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Accused Products
Abstract
A sent message including at least one animation-triggering token (EMOJI, hashtag or free text) is parsed into a message Presentation in the 3D chat space by adding animations corresponding to each token in the message. The message Presentation is sent to and displayed by the receiving party, including playing the animations corresponding to the tokens. The message is parsed by splitting the message into a list of tokens. Each token is associated with a corresponding animation. The message Presentation is formed of the corresponding animations. The message Presentation is displayed in accordance with the animation blocks contained. If the message includes a weather effect, the weather effect animation is played. If the message includes an avatar animation, animation layers are applied to corresponding avatar bones and the avatar animation is played. If the message includes EMOJI enrichments, the enrichments are converted into particle effects and played.
212 Citations
21 Claims
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1. A method of using EMOJI to control a 3D chat environment comprising the steps of:
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(a) constructing and displaying a 3D chat space within which a first party and a second party may communicate; (b) parsing a message entered by one party into a message Presentation in the 3D chat space including at least one animation-triggering token (EMOJI, hashtag or free text) by adding animation corresponding to the token to the message Presentation; (c) sending the message Presentation to the second party; and (d) displaying the message Presentation to the second party, including playing the animation corresponding to the token. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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Specification