VIDEO GAME INCORPORATING SAFE LIVE-ACTION COMBAT
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Accused Products
Abstract
Video games can be improved upon by combining traditional gameplay mechanics (e.g., a player'"'"'s use of a controller) and live-action combat elements that may be measured and scored. For example, a player may fire projectiles at a target when prompted by a game, may have to dodge projectiles fired at the player as part of the game, may have to traverse the room to touch or move an object, and/or may have to strike a dummy or other object as instructed by the game. Such live-action combat aspects may be incorporated into a video game having otherwise traditional gameplay mechanics.
2 Citations
45 Claims
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1-25. -25. (canceled)
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26. A system comprising:
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a physical target; software configured to be executed by a video game computing system to; display a display-centric portion of a multiplayer video game on a display for a first user; receive user instructions from the first user for directing activity in the display-centric portion of the video game; direct activity in the display-centric portion of the video game on the display according to the user instructions from the first user; prompt the first user to strike a physical target; receive information from the target regarding a strike at the physical target by the first user; receive information regarding a strike at a target by a second user, the second user involved in the multiplayer video game; compare the strike of the first user to the strike of the second user; and provide an advantage in the display-centric portion of the video game to the first user or the second user over the other of the first user and the second user according to the comparison. - View Dependent Claims (27, 28, 29, 30, 31, 32)
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33. A system comprising:
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a projectile propelling device; software configured to be executed by a video game computing system, the video game computing system configured to be in electronic communication with the projectile propelling device, the software configured to be executed by the video game computing system to; display a display-centric portion of a multiplayer video game on a display for a first user; receive user instructions from the first user for directing activity in the display-centric portion of the video game; and direct activity in the display-centric portion of the video game on the display according to the user instructions from the first user; receive user instructions from a second user for controlling the projectile propelling device; and control the projectile propelling device according to the user instructions from the second user. - View Dependent Claims (34, 35, 36, 37)
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38. A system comprising:
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a physical target; a projectile propelling device; software configured to be executed by a video game computing system, the video game computing system configured to be in electronic communication with the projectile propelling device, the software configured to be executed by the video game computing system to; display a display-centric portion of a multiplayer video game on a display for a first user; receive user instructions from the first user for directing activity in the display-centric portion of the video game; direct activity in the display-centric portion of the video game on the display according to the user instructions from the first user; receive user instructions from a second user for controlling the projectile propelling device, the second user involved in the multiplayer videogame; control the projectile propelling device according to the user instructions from the second user; prompt the first user to strike a physical target; receive information from the target regarding a strike at the physical target by the first user; receive information regarding a strike at a target by the second user; compare the strike of the first user to the strike of the second user; and provide an advantage in the display-centric portion of the video game to the first user or the second user over the other of the first user and the second user according to the comparison. - View Dependent Claims (39, 40, 41, 42, 43, 44, 45)
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Specification