SYSTEM AND METHOD FOR ENABLING A USER TO OVERCOME WEAK BEHAVIORAL TRAITS
First Claim
1. A system for enabling a user to overcome weak behavioral traits, the system comprising an activity module configured to:
- enable the user to engage in at least a first activity in a virtual environment, wherein the first activity affects a first defective wiring of the brain, whose symptom is a weak behavioral trait;
enable the user to engage in at least a second activity in the virtual environment, wherein the second activity affects a second defective wiring of the brain, whose symptom is the weak behavioral trait, wherein engagement in the second activity is enabled after the user has at least participated in the first activity;
provide automated instructions to the user to engage in at least one activity, wherein the one activity is performed in a real world environment, wherein the activity affects the first defective wiring of the brain; and
provide automated instructions to the user to engage in yet another activity, wherein the yet another activity is performed in the real world environment, wherein the yet another activity affects the second defective wiring of the brain.
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Abstract
A system for enabling a user to overcome weak behavioral traits is provided. The system includes an activity module configured to enable the user to engage in at least a first and a second activity in a virtual environment. The first and second activities affect a first and second defective wiring of the brain, respectively, whose symptom is a weak behavioral trait. Engagement in the second activity is enabled after the user has at least participated in the first activity. The activity module additionally provides automated instructions to the user to engage in at least two other activities in a real world environment. The two other activities affect the first and second defective wiring respectively.
9 Citations
20 Claims
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1. A system for enabling a user to overcome weak behavioral traits, the system comprising an activity module configured to:
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enable the user to engage in at least a first activity in a virtual environment, wherein the first activity affects a first defective wiring of the brain, whose symptom is a weak behavioral trait; enable the user to engage in at least a second activity in the virtual environment, wherein the second activity affects a second defective wiring of the brain, whose symptom is the weak behavioral trait, wherein engagement in the second activity is enabled after the user has at least participated in the first activity; provide automated instructions to the user to engage in at least one activity, wherein the one activity is performed in a real world environment, wherein the activity affects the first defective wiring of the brain; and provide automated instructions to the user to engage in yet another activity, wherein the yet another activity is performed in the real world environment, wherein the yet another activity affects the second defective wiring of the brain. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A method for enabling a user to overcome weak behavioral traits, the comprising:
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enabling the user to engage in at least a first activity in a virtual environment, wherein the first activity affects a first defective wiring of the brain, whose symptom is a weak behavioral trait; enabling the user to engage in at least a second activity in the virtual environment, wherein the second activity affects a second defective wiring of the brain, whose symptom is the weak behavioral trait, wherein engagement in the second activity is enabled after the user has at least participated in the first activity; providing automated instructions to the user to engage in at least one activity, wherein the activity is performed in a real world environment, wherein the activity affects the first defective wiring of the brain; and providing automated instructions to the user to engage in yet another activity, wherein the yet another activity is performed in the real world environment, wherein the yet another activity affects the second defective wiring of the brain. - View Dependent Claims (17, 18)
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19. A system for enabling a user to overcome weak behavioral traits, the system comprising an activity module configured to:
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enable the user to engage in at least a first activity in a virtual environment, wherein the first activity affects a first defective wiring of the brain, whose symptom is a weak behavioral trait; and enable the user to engage in at least a second activity in the virtual environment, wherein the second activity affects a second defective wiring of the brain, whose symptom is the weak behavioral trait, wherein engagement in the second activity is enabled after the user has at least participated in the first activity. - View Dependent Claims (20)
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Specification