SYSTEM AND METHOD FOR ENABLING A USER TO OVERCOME ANXIETY
First Claim
1. A system for enabling a user to overcome anxiety, the system comprising an activity module configured to:
- enable the user to engage in at least a first activity in a virtual environment, wherein the first activity is directed to rewire a first defective wiring of the brain, wherein the first defective wiring results in an individual giving priority to threatening information in the environment;
enable the user to engage in at least a second activity in a virtual environment, wherein the second activity is directed to rewire a second defective wiring of the brain, wherein the second defective wiring results in an individual failing to make predictions about predictable events;
enable the user to engage in at least a third activity in a virtual environment, wherein the third activity is directed to rewire a third defective wiring of the brain, wherein the third defective wiring results in an individual believing they do not have control of situation, wherein symptom of the first, the second and the third defective wirings is anxiety;
provide automated instructions to the user to engage in at least one activity, wherein the one activity is performed in a real world environment, wherein the activity is directed to rewire the first defective wiring of the brain;
provide automated instructions to the user to engage in yet another activity, wherein the yet another activity is performed in the real world environment, wherein the yet another activity is directed to rewire the second defective wiring of the brain; and
provide automated instructions to the user to engage in still another activity, wherein the still another activity is performed in the real world environment, wherein the still another activity is directed to rewire the third defective wiring of the brain.
1 Assignment
0 Petitions
Accused Products
Abstract
A method and system are provided for enabling a user to overcome anxiety. The method includes enabling the user to engage in a first activity, a second activity and a third activity. The three activities are performed in virtual environment. The first activity is directed to rewire a first defective wiring of the brain. The first defective wiring results in an individual giving priority to threatening information in the environment. The second activity is directed to rewire a second defective wiring of the brain. The second defective wiring results in an individual failing to make prediction about predictable events. The third activity is directed to rewire a third defective wiring of the brain. The third defective wiring results in an individual believing they do not have control of the situation. The symptom of the first, the second and the third defective wirings is anxiety.
9 Citations
16 Claims
-
1. A system for enabling a user to overcome anxiety, the system comprising an activity module configured to:
-
enable the user to engage in at least a first activity in a virtual environment, wherein the first activity is directed to rewire a first defective wiring of the brain, wherein the first defective wiring results in an individual giving priority to threatening information in the environment; enable the user to engage in at least a second activity in a virtual environment, wherein the second activity is directed to rewire a second defective wiring of the brain, wherein the second defective wiring results in an individual failing to make predictions about predictable events; enable the user to engage in at least a third activity in a virtual environment, wherein the third activity is directed to rewire a third defective wiring of the brain, wherein the third defective wiring results in an individual believing they do not have control of situation, wherein symptom of the first, the second and the third defective wirings is anxiety; provide automated instructions to the user to engage in at least one activity, wherein the one activity is performed in a real world environment, wherein the activity is directed to rewire the first defective wiring of the brain; provide automated instructions to the user to engage in yet another activity, wherein the yet another activity is performed in the real world environment, wherein the yet another activity is directed to rewire the second defective wiring of the brain; and provide automated instructions to the user to engage in still another activity, wherein the still another activity is performed in the real world environment, wherein the still another activity is directed to rewire the third defective wiring of the brain. - View Dependent Claims (2, 3, 4, 5)
-
-
6. A method for enabling a user to overcome anxiety, the method comprising:
- enabling the user to engage in at least a first activity in a virtual environment, wherein the first activity is directed to rewire a first defective wiring of the brain, wherein the first defective wiring results in an individual giving priority to threatening information in the environment;
enabling the user to engage in at least a second activity in the virtual environment, wherein the second activity is directed to rewire a second defective wiring of the brain, wherein the second defective wiring results in an individual failing to make predictions about predictable events; and enabling the user to engage in at least a third activity in the virtual environment, wherein the third activity is directed to rewire a third defective wiring of the brain, wherein the third defective wiring results in an individual believing they do not have control of the situation, wherein symptom of the first, the second and the third defective wirings is anxiety. - View Dependent Claims (7, 8, 9, 10, 11, 12, 13, 14)
- enabling the user to engage in at least a first activity in a virtual environment, wherein the first activity is directed to rewire a first defective wiring of the brain, wherein the first defective wiring results in an individual giving priority to threatening information in the environment;
-
15. A system for enabling a user to overcome anxiety, the system comprising an activity module configured to:
-
enable the user to engage in at least a first activity in a virtual environment, wherein the first activity is directed to rewire a first defective wiring of the brain, wherein the first defective wiring results in an individual giving priority to threatening information in the environment; enable the user to engage in at least a second activity in the virtual environment, wherein the second activity is directed to rewire a second defective wiring of the brain, wherein the second defective wiring results in an individual failing to make prediction about predictable events; and enable the user to engage in at least a third activity in a virtual environment, wherein the third activity is directed to rewire a third defective wiring of the brain, wherein the third defective wiring results in an individual believing they do not have control of the situation, wherein symptom of the first, the second and the third defective wirings is anxiety. - View Dependent Claims (16)
-
Specification