Control System for Virtual Characters
First Claim
Patent Images
1. A system for controlling a virtual character, comprising:
- one or more processors and memory, the memory including a stored library comprising a plurality of facial expressions, a plurality of poses, and a plurality of behaviors associated with a virtual character;
machine-readable instructions stored in the memory that, upon execution by the one or more processors cause the system to carry out operations comprising;
selecting, for the virtual character, one or more of a facial expression, a pose, and a behavior, anddisplaying, on a display device in real time, movement of the virtual character from a prior position to a position exhibiting the selected one or more facial expression, pose, and behavior; and
an input device comprising one or more input elements mapped to selections from one or more of the plurality of facial expressions, the plurality of poses, and the plurality of behaviors associated with the virtual character.
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Abstract
A control system provides an interface for virtual characters, or avatars, during live avatar-human interactions. A human interactor can select facial expressions, poses, and behaviors of the virtual character using an input device mapped to menus on a display device.
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Citations
35 Claims
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1. A system for controlling a virtual character, comprising:
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one or more processors and memory, the memory including a stored library comprising a plurality of facial expressions, a plurality of poses, and a plurality of behaviors associated with a virtual character; machine-readable instructions stored in the memory that, upon execution by the one or more processors cause the system to carry out operations comprising; selecting, for the virtual character, one or more of a facial expression, a pose, and a behavior, and displaying, on a display device in real time, movement of the virtual character from a prior position to a position exhibiting the selected one or more facial expression, pose, and behavior; and an input device comprising one or more input elements mapped to selections from one or more of the plurality of facial expressions, the plurality of poses, and the plurality of behaviors associated with the virtual character. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. A method for controlling a virtual character, comprising:
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displaying a virtual character on an interactor node display device and on an end user display device; at an interactor node including one or more processors and memory, selecting one or more of a facial expression, a pose, and a behavior for the virtual character; and displaying, on the interactor node display device and the end user display device, movement of the virtual character from a prior position to a position exhibiting the selected one or more of the facial expression, the pose, and the behavior. - View Dependent Claims (27, 28, 29, 30)
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31. A method of creating a virtual character for a system for virtual character interaction, comprising:
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creating a virtual character with an emotional and cognitive profile; creating a set of facial expressions for the virtual character; creating a set of poses for the virtual character; creating a set of behaviors for the virtual character; categorizing the facial expressions, poses, and behaviors into response states based on the emotional and cognitive profile of the virtual character; and storing the sets of facial expressions, poses, and behaviors in a non-transitory computer memory. - View Dependent Claims (32, 33, 34, 35)
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Specification