VIRTUAL REALITY TRAINING
First Claim
1. A method for generating an immersive virtual reality(VR) platform for workers of dangerous mining, oil, and gas worksites to provide training or certification programs replete with a plurality of sensors to detect and correct knowledge gaps and prevent life threatening situations, all confined within the safety of a virtual reality worksite, comprising:
- generating a VR resource extraction worksite including virtual dangers and massive virtual industrial machines;
displaying the VR resource extraction worksite to a user with a head mounted device including sensors;
tracking the user with the head mounted device and sensors as the user navigates the VR resource extraction worksite completing tasks and interacting with the virtual dangers and massive virtual industrial machines using a combination of eye contact detection, hand gestures, and heavy machinery remote controls;
identifying incorrect machine procedures and neglected virtual dangers as compared to a rubric of best practices;
collecting biometric data including stress response, heart rate, and fear of the user while the user performs tasks in the VR resource extraction worksite;
generating an evaluation of the user according to the best practices rubric, the evaluation concerning safety procedures, equipment operating procedures, and awareness of latent dangers such as electrocution, burns, downing, impact and crushing hazards; and
presenting the evaluation to the user to improve work performance and safety.
4 Assignments
0 Petitions
Accused Products
Abstract
A virtual reality training system for industrial labor applications is disclosed. Users wear virtual reality equipment including a head mounted device and enter a virtual worksite replete with VR industrial equipment, VR hazards, and virtual tasks. Through the course of completing the tasks a plurality of sensors monitor the performance of the user or users and identify knowledge gaps and stresses of the user(s). The system generates an evaluation associated with the user(s) and then informs the user where there is room for improvement and informs an administrator of potential liabilities latent within evaluated employees.
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Citations
23 Claims
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1. A method for generating an immersive virtual reality(VR) platform for workers of dangerous mining, oil, and gas worksites to provide training or certification programs replete with a plurality of sensors to detect and correct knowledge gaps and prevent life threatening situations, all confined within the safety of a virtual reality worksite, comprising:
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generating a VR resource extraction worksite including virtual dangers and massive virtual industrial machines; displaying the VR resource extraction worksite to a user with a head mounted device including sensors; tracking the user with the head mounted device and sensors as the user navigates the VR resource extraction worksite completing tasks and interacting with the virtual dangers and massive virtual industrial machines using a combination of eye contact detection, hand gestures, and heavy machinery remote controls; identifying incorrect machine procedures and neglected virtual dangers as compared to a rubric of best practices; collecting biometric data including stress response, heart rate, and fear of the user while the user performs tasks in the VR resource extraction worksite; generating an evaluation of the user according to the best practices rubric, the evaluation concerning safety procedures, equipment operating procedures, and awareness of latent dangers such as electrocution, burns, downing, impact and crushing hazards; and presenting the evaluation to the user to improve work performance and safety.
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2. A method for virtual reality (VR) training, comprising:
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generating, by a processor, a VR heavy industry worksite comprising VR industrial equipment and VR hazards; displaying the VR heavy industry worksite to a user with a head mounted device including sensors; tracking the user with the head mounted device as the user navigates the VR heavy industry worksite; receiving, by the processor, sensor data collected by the sensors, the sensors comprising all of; an eye tracking sensor; peripheral controls simulating industrial equipment; and a motion tracking sensor; wherein, the sensor data comprises all of; stress response data associated with the user to the VR resource extraction worksite; active use procedure data associated with the user interacting with the VR industrial equipment; and hazard awareness and resolution data associated with the user interacting with the VR hazards; creating an evaluation associated with the sensor data by the processor according to a best practices rubric; reporting the evaluation to either a physical display or digital display. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method for identifying knowledge gaps associated with a user using virtual reality(VR), comprising:
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generating, by a processor, a virtual reality resource extraction worksite comprising at least one important safety region, the at least one important safety region is a defined virtual location within the VR resource extraction worksite that is visually distinct to a user; obtaining, by the processor, from a location aware head mounted device, position data associated with the location aware head mounted device, said position data comprising a location on a three dimensional coordinate plane and an orientation, said position data further corresponding to a location in the VR resource extraction worksite; displaying the VR resource extraction worksite to the user with the location aware head mounted device according to the position data; detecting, by an eye tracking sensor, eye contact data associated with the user and the VR resource extraction worksite, the eye tracking sensor affixed to the location aware head mounted device; and evaluating the user with respect to the at least one important safety region, wherein said evaluating comprises; detecting by the eye tracking sensor that the user makes eye contact with the at least one important safety region; and receiving input from the user associated with a virtual condition of the at least one important safety region. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19)
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20. A virtual reality training apparatus, comprising:
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a head mounted device including; a motion tracker; an eye tracker; an immersive graphic display; a processor communicatively coupled to the head mounted device; peripheral controls simulating industrial equipment, the peripheral controls communicatively coupled to the processor; and a memory communicatively coupled to the processor, the memory containing a best practices rubric and instructions, the instructions configured to cause the processor to generate a VR resource extraction worksite comprising VR industrial equipment and VR hazards, the immersive graphic display to display the VR resource extraction worksite to a user, and to receive data from the motion tracker, the eye tracker, and the peripheral controls simulating industrial equipment, wherein the data comprises all of; stress response data associated with the user to the VR resource extraction worksite; active use procedure data associated with the user interacting with the VR industrial equipment; and hazard awareness and resolution data associated with the user interacting with the VR hazards; and further causing the processor to create an evaluation associated with the data compared to the best practices rubric, then report the evaluation to either a physical display or digital display. - View Dependent Claims (21, 22, 23)
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Specification