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VIDEO GAME GAMING SYSTEM

  • US 20170148271A1
  • Filed: 11/11/2016
  • Published: 05/25/2017
  • Est. Priority Date: 05/18/2015
  • Status: Active Grant
First Claim
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1. A computer-implemented method of adapting games of skill into a gaming machine, the method comprising:

  • a) presenting, by the gaming machine, one or more single-player games, to a player, the games associated with a plurality of game parameters and having one or more features requiring the application of video game skill by the player during game play thereof, wherein the games are chosen from a Playfield Selection Pool byi) using a random number generator to generate a first random number used to choose a Playfield from the Playfield Selection Pool, wherein the Playfield is set to have a Maximum Available Payout; and

    ii) choosing a specific game session from the already chosen Playfield;

    b) managing, through the gaming machine, variance of Return To Player (RTP) of a Paytable comprising one or more lines of payouts corresponding to play results, by adjusting selection weights of different Playfields presented to the player, wherein the different Playfields are associated with respective Maximum Available Payouts.

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