ELECTRONIC GAMING DEVICE
First Claim
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1. An electronic gaming device comprising:
- a card reader configured to assist in identifying a player;
a memory including a plurality of contingent gaming options with respect to game outcome data from multiple live gaming tables hosting live table games that take place concurrently, wherein each live table game supports one or more wagers based on the live table game, a live dealer, and the use of one or more physical game objects for the play of the live table game; and
a processor configured to obtain in real time game outcome data for the live table games being played at the multiple live gaming tables via a network interface, the processor being configured to search for a triggering pattern in the obtained game outcome data, wherein the triggering pattern comprises a specific pattern of game outcomes over multiple live table games being played at a plurality of the multiple live gaming tables, the processor being further configured to initiate a contingent wager based on a detection of the triggering pattern in the obtained game outcome data, wherein the contingent wager is obtained from credits available to the player identified using the card reader.
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Abstract
Examples disclosed herein relate to systems and methods, which may receive gaming data from one or more gaming tables. The systems and methods may obtain gaming data from one or more gaming tables via a network interface based on at least one of a searching structure and a search algorithm. The systems and methods may compare betting criterion to the gaming data. The systems and methods may initiate at least one of a wager based on a comparison of the betting criterion to the gaming data and a display of data related to a search result.
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Citations
29 Claims
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1. An electronic gaming device comprising:
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a card reader configured to assist in identifying a player; a memory including a plurality of contingent gaming options with respect to game outcome data from multiple live gaming tables hosting live table games that take place concurrently, wherein each live table game supports one or more wagers based on the live table game, a live dealer, and the use of one or more physical game objects for the play of the live table game; and a processor configured to obtain in real time game outcome data for the live table games being played at the multiple live gaming tables via a network interface, the processor being configured to search for a triggering pattern in the obtained game outcome data, wherein the triggering pattern comprises a specific pattern of game outcomes over multiple live table games being played at a plurality of the multiple live gaming tables, the processor being further configured to initiate a contingent wager based on a detection of the triggering pattern in the obtained game outcome data, wherein the contingent wager is obtained from credits available to the player identified using the card reader. - View Dependent Claims (2, 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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4. The electronic gaming device of claim 4, wherein the processor is further configured to reduce the contingent wager to an amount at or below the predetermined wager limit.
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17. A method of providing gaming options via an electronic gaming device comprising:
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collecting credits for use at the electronic gaming device, the electronic gaming device including a credit device configured to collect the credits by accepting physical cash or vouchers; obtaining, using automated data collection components, game outcome data for a plurality of live table games played concurrently at multiple live gaming tables hosting live table games thereat that include a live dealer and the use of one or more physical game objects; searching for a triggering pattern in the obtained game outcome data, wherein the triggering pattern comprises a specific pattern of game outcomes over multiple concurrent ones of the plurality of live table games being played at a plurality of the multiple live gaming tables; and initiating a contingent wager based on a detection of the triggering pattern in the obtained game outcome data, the contingent wager being obtained from the credits that are at least in part made available to the player via the credit device. - View Dependent Claims (18, 19, 20, 21)
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22. An electronic gaming system comprising:
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a credit device configured to collect credits for use at the electronic gaming device, the credit device being configured to collect the credits by accepting physical cash or vouchers; a processor configured to; obtain game outcome data in real time for a plurality of live table games played concurrently at a plurality of live gaming tables, wherein each of the plurality of live gaming tables are configured to host live table games that include a live dealer and the use of one or more physical game objects, search for a triggering pattern in the obtained game outcome data, wherein the triggering pattern comprises a specific pattern of game outcomes over multiple ones of the live table games being played at the plurality of live gaming tables, and activate a wager for a player when the triggering pattern is found, wherein the wager is obtained from the credits that are at least in part made available to the player via the credit device; and a display in communication with the processor, the display being configured to display betting statistics pertaining to one or more of the plurality of live table games at the plurality of live gaming tables. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29)
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Specification