Adrenaline Junkie
First Claim
1. A software application comprising:
- identifying with a mobile device, a game like approach, utilizing audible and visual logic capable of stimulating and reinforcing fitness/exercise activities via feedback derived from by promoting fear (fight or flight response), negative reinforcement and competition;
a daily, weekly, monthly baseline target exercise level for the user;
applying a exercise goal setting logic with the mobile device system based on a plurality of the users exercise data, the audible and visual feedback made in accordance with an exercise output analysis of the user, wherein the exercise output analysis is based on at least one factor that motivates the user to reach past the baseline, daily, weekly, monthly target exercise goals;
displaying current and target exercise levels to the user, in order to achieve the daily, weekly, monthly target exercise goals for the user; and
utilizing at least one of a plurality of the users exercise data that adjust the audible and visual output logic capable of stimulating and reinforcing fitness/exercise activities in order for the user to achieve increased intensity and fitness levels.
0 Assignments
0 Petitions
Accused Products
Abstract
A mobile device software application that encourages and motivates exercise activity by the use negative feedback and/or real time competition; application will be composed of 3 modes settings 1) Predator Mode—animals, monsters, mother in law sounds, or any prerecorded sounds chasing the user promoting fight or flight response to exercise 2) volume or sound mode—music or anything being heard automatic volume control 3) Challenge mode—user will be able to challenge others on any activity via the application; users create an “Arena” where others can connect and join the exercise creating a “fitness social network”; competition can be head to head or against personal best; the exercises can be cross fit, jogging, weight training, etc.; date and time exercise selection will be random in accordance to user availability; audible and visual output derived from logic based on a comparison of actual real-time/current data with best baseline exercise output as well as user profile settings.
22 Citations
20 Claims
-
1. A software application comprising:
- identifying with a mobile device, a game like approach, utilizing audible and visual logic capable of stimulating and reinforcing fitness/exercise activities via feedback derived from by promoting fear (fight or flight response), negative reinforcement and competition;
a daily, weekly, monthly baseline target exercise level for the user;
applying a exercise goal setting logic with the mobile device system based on a plurality of the users exercise data, the audible and visual feedback made in accordance with an exercise output analysis of the user, wherein the exercise output analysis is based on at least one factor that motivates the user to reach past the baseline, daily, weekly, monthly target exercise goals;
displaying current and target exercise levels to the user, in order to achieve the daily, weekly, monthly target exercise goals for the user; and
utilizing at least one of a plurality of the users exercise data that adjust the audible and visual output logic capable of stimulating and reinforcing fitness/exercise activities in order for the user to achieve increased intensity and fitness levels. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
- identifying with a mobile device, a game like approach, utilizing audible and visual logic capable of stimulating and reinforcing fitness/exercise activities via feedback derived from by promoting fear (fight or flight response), negative reinforcement and competition;
Specification