SYSTEM AND METHOD FOR GAME PLAY IN A DYNAMIC COMMUNICATION NETWORK
First Claim
1. A method for game play using a plurality of wireless communication devices in a dynamic wireless communication network, each of the plurality of wireless communication devices having a network transceiver for communication with a public land mobile network (PLMN) and a non-network transceiver for communication with other than the PLMN, the method comprising:
- using the non-network transceiver in each of the plurality of wireless communication devices to automatically establish a direct communication link between each of the plurality of wireless communication devices, each wireless communication device using the non-network transceiver so that communication with a public land mobile network (PLMN) is not used for game play;
using a processor in each of the plurality of wireless communication devices to initialize a selected game;
the processor causing a display in each of the plurality of wireless communication devices to initially display an object on the display of each of the plurality of wireless communication devices;
the processor controlling movement of the object on the respective displays of the plurality of wireless communication devices;
the processor in each of the plurality of wireless communication devices calculating game play data related to movement of the object on the respective displays of the plurality of wireless communication devices;
the non-network transceiver in each of the plurality of wireless communication devices transmitting the game play data to a selected one of the plurality of wireless communication devices other than itself;
the display on each of the selected ones of the plurality of wireless communication devices that receive the game play data, displaying an object on the respective display based on the received game play data;
continuing game play wherein each of the plurality of wireless communication devices can only control movement of the object on its own display based on the received game play data; and
using the network transceiver in at least one of the plurality of wireless communication devices to automatically save game play results in a remote location using the PLMN.
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Accused Products
Abstract
A short-range wireless communication network may be established by direct communication between two or more wireless communication devices and/or communication via an access point to permit game play between a plurality of devices. A conventional cellular telephone includes an integrated short-range transceiver. The short-range transceivers of multiple wireless communication devices can be coupled together to dynamically form a short-range communication network without utilizing any wireless communication network supported by a Public Land Mobile Network (PLMN). Data is disseminated between the wireless communication devices using a data message synchronization process. Messages may also be carried from one wireless network to another as the communication devices are carried by individuals.
26 Citations
19 Claims
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1. A method for game play using a plurality of wireless communication devices in a dynamic wireless communication network, each of the plurality of wireless communication devices having a network transceiver for communication with a public land mobile network (PLMN) and a non-network transceiver for communication with other than the PLMN, the method comprising:
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using the non-network transceiver in each of the plurality of wireless communication devices to automatically establish a direct communication link between each of the plurality of wireless communication devices, each wireless communication device using the non-network transceiver so that communication with a public land mobile network (PLMN) is not used for game play; using a processor in each of the plurality of wireless communication devices to initialize a selected game; the processor causing a display in each of the plurality of wireless communication devices to initially display an object on the display of each of the plurality of wireless communication devices; the processor controlling movement of the object on the respective displays of the plurality of wireless communication devices; the processor in each of the plurality of wireless communication devices calculating game play data related to movement of the object on the respective displays of the plurality of wireless communication devices; the non-network transceiver in each of the plurality of wireless communication devices transmitting the game play data to a selected one of the plurality of wireless communication devices other than itself; the display on each of the selected ones of the plurality of wireless communication devices that receive the game play data, displaying an object on the respective display based on the received game play data; continuing game play wherein each of the plurality of wireless communication devices can only control movement of the object on its own display based on the received game play data; and using the network transceiver in at least one of the plurality of wireless communication devices to automatically save game play results in a remote location using the PLMN. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A communication system using a remote data storage location, comprising:
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a plurality of wireless communication devices each having; a first transceiver configured to communicate with a public land mobile network (PLMN); a second transceiver configured to communicate other than with the PLMN; a processor configured to control operation of the wireless communication device; a data storage area configured to store instructions that, when executed by the processor, cause the wireless communication device to play a game; a display configured to display a game play surface and to display a game play object; and a user-operable input device configured to control movement of the game play object on the display; wherein the second transceiver in a first of the plurality of wireless communication devices is configured to transmit game play data to a second of the plurality of wireless communication devices using the second transceiver so that communication with a public mobile land network (PLMN) is not used to exchange game play data; the processor in the second of the plurality of wireless communication devices configured to control operation of the wireless communication device in the game play and to display an object on the display based on the game play data received from the first of the plurality of wireless communication devices; wherein the first transceiver in one of the plurality of wireless communication devices is configured to transmit game result data to the remote data storage location using the PLMN. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
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Specification