×

SYSTEM AND METHOD FOR GAME PLAY IN A DYNAMIC COMMUNICATION NETWORK

  • US 20170165568A1
  • Filed: 02/27/2017
  • Published: 06/15/2017
  • Est. Priority Date: 03/03/2009
  • Status: Active Grant
First Claim
Patent Images

1. A method for game play using a plurality of wireless communication devices in a dynamic wireless communication network, each of the plurality of wireless communication devices having a network transceiver for communication with a public land mobile network (PLMN) and a non-network transceiver for communication with other than the PLMN, the method comprising:

  • using the non-network transceiver in each of the plurality of wireless communication devices to automatically establish a direct communication link between each of the plurality of wireless communication devices, each wireless communication device using the non-network transceiver so that communication with a public land mobile network (PLMN) is not used for game play;

    using a processor in each of the plurality of wireless communication devices to initialize a selected game;

    the processor causing a display in each of the plurality of wireless communication devices to initially display an object on the display of each of the plurality of wireless communication devices;

    the processor controlling movement of the object on the respective displays of the plurality of wireless communication devices;

    the processor in each of the plurality of wireless communication devices calculating game play data related to movement of the object on the respective displays of the plurality of wireless communication devices;

    the non-network transceiver in each of the plurality of wireless communication devices transmitting the game play data to a selected one of the plurality of wireless communication devices other than itself;

    the display on each of the selected ones of the plurality of wireless communication devices that receive the game play data, displaying an object on the respective display based on the received game play data;

    continuing game play wherein each of the plurality of wireless communication devices can only control movement of the object on its own display based on the received game play data; and

    using the network transceiver in at least one of the plurality of wireless communication devices to automatically save game play results in a remote location using the PLMN.

View all claims
  • 5 Assignments
Timeline View
Assignment View
    ×
    ×