ENHANCED ELECTRONIC GAMING MACHINE WITH ELECTRONIC MAZE AND EYE GAZE DISPLAY
First Claim
1. An electronic gaming machine comprising:
- at least one data storage unit to store game data for a game, the game data comprising at least one game condition and an interactive network of intercommunicating paths, the at least one game condition being associated with traversal of the interactive network of intercommunicating paths;
a graphics processor to generate an interactive game environment, wherein the interactive game environment provides graphical game components for the interactive network of intercommunicating paths and an electronic player token;
a display unit to display, via a graphical user interface, the graphical game components in accordance with the game data to graphically display the interactive network of intercommunicating paths;
a data capture camera unit to continuously collect player eye gaze data relative to the display unit;
a game controller for detecting, using the collected player eye gaze data, a plurality of points of eye gaze relative to the displayed graphical game components for the interactive network of intercommunicating paths;
and continuously computing a player pathway based on the plurality of points of eye gaze to generate a graphical animation representative of movement of the electronic player token relative to the graphical game components for the interactive network of intercommunicating paths;
and a display controller to control the display unit, via the graphical user interface, to trigger the graphical animation for the electronic player token representative of movement of the electronic player token as a mapping of the player pathway to the interactive network of intercommunicating paths, and to determine whether the at least one game condition has been satisfied to trigger a notification message or transfer of an award to a token.
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Accused Products
Abstract
An enhanced electronic gaming machine is provided, the electronic gaming machine adapted for generating an interactive game environment having graphical game components for at least an interactive network of intercommunicating paths and an electronic player token; a game controller for detecting a plurality of points of eye gaze of the player relative to the displayed graphical game components for the interactive network of intercommunicating paths; the game controller mapping the plurality of points of eye gaze of the player to the interactive network of intercommunicating paths and triggering a graphical animation representative of movement of the electronic player token based on a player pathway generated at least based on the plurality of points of eye gaze.
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Citations
20 Claims
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1. An electronic gaming machine comprising:
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at least one data storage unit to store game data for a game, the game data comprising at least one game condition and an interactive network of intercommunicating paths, the at least one game condition being associated with traversal of the interactive network of intercommunicating paths; a graphics processor to generate an interactive game environment, wherein the interactive game environment provides graphical game components for the interactive network of intercommunicating paths and an electronic player token; a display unit to display, via a graphical user interface, the graphical game components in accordance with the game data to graphically display the interactive network of intercommunicating paths; a data capture camera unit to continuously collect player eye gaze data relative to the display unit; a game controller for detecting, using the collected player eye gaze data, a plurality of points of eye gaze relative to the displayed graphical game components for the interactive network of intercommunicating paths; and continuously computing a player pathway based on the plurality of points of eye gaze to generate a graphical animation representative of movement of the electronic player token relative to the graphical game components for the interactive network of intercommunicating paths; and a display controller to control the display unit, via the graphical user interface, to trigger the graphical animation for the electronic player token representative of movement of the electronic player token as a mapping of the player pathway to the interactive network of intercommunicating paths, and to determine whether the at least one game condition has been satisfied to trigger a notification message or transfer of an award to a token. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. An electronic gaming machine comprising:
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at least one data storage unit to store game data for a game, the game data comprising at least one game condition and an interactive network of intercommunicating paths, the at least one game condition being associated with traversal of the interactive network of intercommunicating paths; a graphics processor to generate an interactive game environment, wherein the interactive game environment provides graphical game components for the interactive network of intercommunicating paths and an electronic player token; a display unit to display, via a graphical user interface, the graphical game components in accordance with the game data to graphically display the interactive network of intercommunicating paths; a data capture camera unit to continuously collect player eye gaze data defined as coordinates and a line of sight relative to the display unit; a game controller for converting the collected player eye gaze data relative to the display unit to a plurality of points of eye gaze relative to the displayed graphical game components for the interactive network of intercommunicating paths; and continuously computing a player pathway based on the plurality of points of eye gaze to generate a graphical animation representative of movement of the electronic player token relative to the graphical game components for the interactive network of intercommunicating paths; and a display controller to control the display unit, via the graphical user interface, to trigger the graphical animation for the electronic player token representative of movement of the electronic player token as a mapping of the player pathway to the interactive network of intercommunicating paths, and to determine whether the at least one game condition has been satisfied to trigger transfer of an award to a token via a card reader.
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20. An electronic gaming machine comprising:
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a card reader to identify a monetary amount conveyed by a token to the electronic gaming machine; at least one data storage unit to store game data for a game, the game data comprising at least one game condition and an interactive network of intercommunicating paths, the at least one game condition being associated with traversal of the interactive network of intercommunicating paths; a graphics processor to generate an interactive game environment, wherein the interactive game environment provides graphical game components for the interactive network of intercommunicating paths and an electronic player token; a display unit to display, via a graphical user interface, the graphical game components in accordance with the game data to graphically display the interactive network of intercommunicating paths; a data capture camera unit to continuously collect player eye gaze data defined as coordinates and a line of sight relative to the display unit; a game controller for converting the collected player eye gaze data relative to the display unit to a plurality of points of eye gaze relative to the displayed graphical game components for the interactive network of intercommunicating paths; and continuously computing a player pathway based on the plurality of points of eye gaze to generate a graphical animation representative of movement of the electronic player token relative to the graphical game components for the interactive network of intercommunicating paths; a display controller to control the display unit, via the graphical user interface, to trigger the graphical animation for the electronic player token representative of movement of the electronic player token as a mapping of the player pathway to the interactive network of intercommunicating paths; and the game controller determines whether the at least one game condition has been satisfied to trigger the card reader to update the monetary amount using the token.
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Specification