ENHANCED ELECTRONIC GAMING MACHINE WITH GAZE-AWARE 3D AVATAR
First Claim
1. An electronic gaming machine, comprising:
- at least one data storage unit to store game data for a game played by a player and comprising wagering and payout elements;
a display unit to display, via a graphical user interface, graphical game components, including at least one avatar, in accordance with the game data;
at least one data capture unit to collect player movement data representative of movement of at least one eye of the player, the data capture device comprising a camera; and
at least one processor, configured to;
analyze the player movement data;
generate avatar movement data based at least in part on the player movement data, the avatar movement data comprising instructions for causing at least one portion of the at least one avatar to move; and
cause movement of the at least one portion of the at least one avatar on the display unit based on the avatar movement data.
1 Assignment
0 Petitions
Accused Products
Abstract
A computer device and method for displaying a 3D avatar and causing the 3D avatar to move are provided. The computer device may be an electronic gaming machine, and comprises a camera which can be used to collect data on the movement of a player of an electronic game. The movements of the player may then be analyzed and used to generate avatar movement data for moving the 3D avatar. The 3D avatar may mimic the motions of the player, or may react to the player'"'"'s motions in complimentary fashion. Additionally, the electronic gaming machine may be networked to other like electronic gaming machines, which may share avatar movement data amongst themselves.
20 Citations
20 Claims
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1. An electronic gaming machine, comprising:
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at least one data storage unit to store game data for a game played by a player and comprising wagering and payout elements; a display unit to display, via a graphical user interface, graphical game components, including at least one avatar, in accordance with the game data; at least one data capture unit to collect player movement data representative of movement of at least one eye of the player, the data capture device comprising a camera; and at least one processor, configured to; analyze the player movement data; generate avatar movement data based at least in part on the player movement data, the avatar movement data comprising instructions for causing at least one portion of the at least one avatar to move; and cause movement of the at least one portion of the at least one avatar on the display unit based on the avatar movement data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A networked electronic gaming machine, comprising:
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at least one data storage unit to store game data for a game played by a player and comprising wagering and payout elements; a display unit to display, via a graphical user interface, graphical game components in accordance with the game data; a communication unit for communicating, over a network, with at least one other networked electronic gaming machine; at least one data capture unit to collect player movement data representative of movement of at least one eye of the player, the data capture device comprising a camera; and at least one processor, configured to; analyze the player movement data; generate avatar movement data based on the player movement data, the avatar movement data comprising instructions for causing at least one portion of at least one avatar to move; and transmit, via the communication unit, the avatar movement data over the network to the at least one other networked electronic gaming machine, the avatar movement data causing movement of the at least one portion of the at least one avatar on a display unit of the at least one other networked electronic gaming machine. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A networked electronic gaming machine, comprising:
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at least one data storage unit to store game data for a game played by a player and comprising wagering and payout elements; a display unit to display, via a graphical user interface, graphical game components, including at least one avatar, in accordance with the game data; a communication unit for communicating, over a network, with at least one other networked electronic gaming machine; at least one processor, configured to; receive, via the communication unit, avatar movement data over the network from at least one further networked electronic gaming machine, the avatar movement data being based at least in part on player movement data representative of movement of at least one eye of a player of the at least one further networked electronic gaming machine and comprising instructions for causing at least one portion of the at least one avatar to move; and cause movement of the at least one portion of the at least one avatar on the display unit based on the avatar movement data. - View Dependent Claims (20)
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Specification