SOUND PROPAGATION AND PERCEPTION FOR AUTONOMOUS AGENTS IN DYNAMIC ENVIRONMENTS
First Claim
1. A method to integrate sound propagation and human-like perception into virtual creature simulations comprising:
- discretizing a sound signal to obtain a sound packet representation packets for human-like perception; and
using hierarchical clustering analysis on the sound packet representation packets to model approximate human-like perception of the sound signal.
1 Assignment
0 Petitions
Accused Products
Abstract
Methods and systems for sound propagation and perception for autonomous agents in dynamic environments are described. Adaptive discretization of continuous sound signals allows one to obtain a minimal, yet sufficient sound packet representation (SPR) for human-like perception, and a hierarchical clustering scheme to facilitate approximate perception. Planar sound propagation of discretized sound signals exhibit acoustic properties such as attenuation, reflection, refraction, and diffraction, as well as multiple convoluted sound signals. Agent-based sound perceptions using hierarchical clustering analysis that accommodates natural sound degradation due to audio distortion facilitate approximate human-like perception.
-
Citations
20 Claims
-
1. A method to integrate sound propagation and human-like perception into virtual creature simulations comprising:
-
discretizing a sound signal to obtain a sound packet representation packets for human-like perception; and using hierarchical clustering analysis on the sound packet representation packets to model approximate human-like perception of the sound signal. - View Dependent Claims (2, 3, 4, 5)
-
-
6. A device comprising:
-
a processor; and a memory coupled with the processor, the memory having stored thereon executable instructions that when executed by the processor cause the processor to effectuate operations comprising; providing information to an agent that arrives at a ground location of the agent, wherein; the information comprises an impulse response of a plurality of packets at different frequency bands, and the agent is a virtual; and computing similarity values using a dynamic time warping based on the plurality of packets and sounds in a hierarchical clustering analysis database. - View Dependent Claims (7, 8, 9, 10, 11, 12, 13, 14)
-
-
15. A method to integrate sound propagation and human-like perception into virtual creature simulations comprising:
-
providing information to an agent that arrives at a ground location of the agent, wherein the information includes at least one of; an impulse response of a plurality of packets at different frequency bands, and a spread factor that is computed for each of the plurality of packets which indicates a frequency and amplitude changes due to environment interactions and attenuation; and computing similarity values using a dynamic time warping based on the plurality of packets and sounds in a hierarchical clustering analysis database. - View Dependent Claims (16, 17, 18, 19, 20)
-
Specification