SYSTEMS AND METHODS FOR CAPTURING PARTICIPANT LIKENESS FOR A VIDEO GAME CHARACTER
First Claim
1. A system comprising:
- a pose generation system including;
a motion capture analysis module configured to identify a target participant in multiple videos of one or more live events, the multiple videos recorded from a plurality of camera angles; and
a pose module configured to generate a set of poses of the target participant from the multiple videos, the set of poses associated with a movement type or game stimulus; and
a model processing system including;
a graphic processing module configured to generate a graphic dataset for the movement type or game stimulus based on the set of poses; and
a data store configured to store the graphic dataset to assist in rendering a game character representative of the target participant during gameplay of a video game.
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Abstract
Systems and methods for capturing participant likeness for a video game character are disclosed. In some embodiments, a method comprises receiving, at a pose generation system, multiple videos of one or more live events, the multiple videos recorded from a plurality of camera angles. A target participant may be identified, at the pose generation system, in the multiple videos. A set of poses may be generated, at the pose generation system, of the target participant from the multiple videos, the set of poses associated with a movement type or game stimulus. The set of poses may be received, at a model processing system, from the pose generation system. The method may further comprise generating, at the model processing system, a graphic dataset based on the set of poses, and storing, at the model processing system, the graphic dataset to assist in rendering gameplay of a video game.
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Citations
21 Claims
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1. A system comprising:
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a pose generation system including; a motion capture analysis module configured to identify a target participant in multiple videos of one or more live events, the multiple videos recorded from a plurality of camera angles; and a pose module configured to generate a set of poses of the target participant from the multiple videos, the set of poses associated with a movement type or game stimulus; and a model processing system including; a graphic processing module configured to generate a graphic dataset for the movement type or game stimulus based on the set of poses; and a data store configured to store the graphic dataset to assist in rendering a game character representative of the target participant during gameplay of a video game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computerized method comprising:
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receiving, at a pose generation system, multiple videos of one or more live events, the multiple videos recorded from a plurality of camera angles; identifying, at the pose generation system, a target participant in the multiple videos; generating, at the pose generation system, a set of poses of the target participant from the multiple videos, the set of poses associated with a movement type or game stimulus; receiving, at a model processing system, the set of poses from the pose generation system; generating, at the model processing system, a graphic dataset based on the set of poses; and storing, at the model processing system, the graphic dataset to assist in rendering gameplay of a video game. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A non-transitory computer readable medium comprising executable instructions, the instructions being executable by a processor to perform a method, the method comprising:
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receiving, at a pose generation system, multiple videos of one or more live events, the multiple videos recorded from a plurality of camera angles; identifying, at the pose generation system, a target participant in the multiple videos; generating, at the pose generation system, a set of poses of the target participant from the multiple videos, the set of poses associated with a movement type or game stimulus; receiving, at a model processing system, the set of poses from the pose generation system; generating, at the model processing system, a graphic dataset based on the set of poses; and storing, at the model processing system, the graphic dataset to assist in rendering gameplay of a video game.
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Specification