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SYSTEMS AND METHODS FOR DOWNLOADING AND UPDATING SAVE DATA TO A DATA CENTER

  • US 20170216720A1
  • Filed: 12/09/2016
  • Published: 08/03/2017
  • Est. Priority Date: 02/02/2016
  • Status: Active Grant
First Claim
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1. A method for maintaining a caching layer of save data current for game play from a streaming service, comprising:

  • receiving a selection of a game title displayed on a client device via a computer network;

    identifying a data center from a plurality of data centers for executing the game title, the execution of the game title configured to generate image frames to send to the client device, the image frames to be generated include additional information that is based on save data associated with the game title, wherein the identified data center includes one or more local storage devices for storing the save data;

    determining whether the save data to be used when playing the game title is stored in one of the one or more local storage devices of the identified data center upon receiving the selection of the game title;

    downloading the save data from a cloud storage in response to determining that the save data is not stored in the local storage devices;

    generating the image frames during execution of the game title using the save data stored in the local storage devices;

    transferring the image frames to the client device for display via the computer network during a game session;

    receiving one or more game inputs from the client device via the computer network during the game session;

    storing an update to the save data within the one or more local storage devices based on the one or more game inputs;

    receiving an indication from the client device via the computer network that the game session has ended; and

    transferring the update to the save data via the computer network to the cloud storage upon receiving the indication that the game session has ended.

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