Volatility Based Cursor Tethering
First Claim
1. An apparatus comprising:
- a near-eye, see-through display; and
logic configured in communication with the near-eye, see-through display and configured to;
display a three-dimensional image in the near-eye, see-through display such that it appears to be located in a real world environment;
display a cursor at a position in the three-dimensional image from a viewpoint of a location of the apparatus, wherein the cursor has a depth position in another viewpoint of the three-dimensional image from a different location; and
change an appearance of a tether linked to the cursor in response to depth position changes of the cursor from the other viewpoint.
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Accused Products
Abstract
Modifying a tether linked to a cursor based on depth volatility of the cursor is disclosed. Multiple displays show a three-dimensional image that seems to be at the same real world location regardless of the location of the display. One person operates a cursor in the three-dimensional image. Volatility of depth of the cursor from the viewpoint of the cursor operator is tracked. The appearance of the tether is changed in other displays in response to the depth volatility. The tether may include a line from the cursor towards the cursor operator. The tether is not necessarily displayed all of the time so as to not obscure the view of the three-dimensional image. When there is not any depth volatility for some time, the tether is not displayed. In response to high depth volatility, the tether may be displayed as a long line from the cursor.
70 Citations
20 Claims
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1. An apparatus comprising:
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a near-eye, see-through display; and logic configured in communication with the near-eye, see-through display and configured to; display a three-dimensional image in the near-eye, see-through display such that it appears to be located in a real world environment; display a cursor at a position in the three-dimensional image from a viewpoint of a location of the apparatus, wherein the cursor has a depth position in another viewpoint of the three-dimensional image from a different location; and change an appearance of a tether linked to the cursor in response to depth position changes of the cursor from the other viewpoint. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method comprising:
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displaying a cursor in a three-dimensional image in a first see-through, mixed reality display device from a viewpoint of a location of the first see-through, mixed reality display device, wherein the cursor has a depth position in the three-dimensional image from the viewpoint of the first see-through, mixed reality display device; displaying the cursor in the three-dimensional image in a second see-through, mixed reality display device from a viewpoint of a location of the second see-through, mixed reality display device, wherein the cursor appears to be in the same physical location in the first and second see-through, mixed reality display devices; and changing an appearance of a tether linked to the cursor in the second see-through, mixed reality display device in response to a change in the depth position of the cursor in the first see-through, mixed reality display device. - View Dependent Claims (13, 14, 15, 16, 17)
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18. A system comprising:
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a plurality of near-eye, see-through displays that each display a three-dimensional image such that elements in the three-dimensional image appear to be at the same physical location regardless of location of the near-eye, see-through display; wherein a first of the near-eye, see-through displays is configured to display a cursor in the three-dimensional image as seeming to appear at a certain physical location, wherein the cursor has a z-depth in the three-dimensional image from a viewpoint of the first near-eye, see-through display, wherein the first near-eye, see-through display is configured to receive input that changes the z-depth of the cursor; and wherein a second of the near-eye, see-through displays is configured to display the cursor in the three-dimensional image as seeming to appear at the certain physical location, wherein the second near-eye, see-through display is configured to change an appearance of a tether line linked to the cursor in response to the z-depth changes of the cursor. - View Dependent Claims (19, 20)
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Specification