System and Method of Implementing Behavior Trees When Modifying Attribute Values of Game Entities Based On Physical Token Detection
First Claim
1. A system configured for implementing behavior trees when modifying attribute values of game entities based on physical token detection, the system comprising:
- one or more physical processors configured by machine-readable instructions to;
store behavior trees for game entities in a virtual space, individual game entities being defined by sets of attribute values of game entity attributes, wherein individual behavior trees specify behaviors of individual game entities within the virtual space for carrying out actions within the virtual space, the behavior trees including a first behavior tree that is implemented for game entities defined by a first set of attribute values, and a second behavior tree that is implemented for game entities defined by a second set of attribute values; and
execute instances of a virtual space and implement the instances of the virtual space to facilitate participation by users in the virtual space via computing platforms associated with the users, user participation including controlling game entities associated with the users within the virtual space, such that a first user participates in a first instance of the virtual space via a first computing platform, participation by the first user including controlling a first game entity within the first instance of the virtual space, wherein the first game entity is defined at least in part by the first set of attribute values such that a behavior of the first game entity is specified based on implementation of the first behavior tree;
detect tokens based on signals received from token readers, a first token reader being communicatively coupled with the first computing platform, individual tokens being standalone physical objects, the tokens including a first token, the first token being detectable based on a first signal conveying information associated with the first token being received from the first token reader;
effectuate modifications to attribute values of individual game entities responsive to individual tokens being detected, the modifications including a first modification to attribute values of the first game entity configured to be effectuated responsive to the first token being detected, the first modification including a change from the first set of attribute values to the second set of attributes values; and
effectuate changes from individual behavior trees that are implemented for individual game entities to other individual behavior trees responsive to the modifications to attribute values of the individual game entities being effectuated, such that the behavior of the first game entity is specified based on implementation of the second behavior tree and not the first behavior tree responsive to effectuating the first modification.
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Abstract
Systems and methods configured for implementing behavior trees when modifying attribute values of game entities based on physical token detection are presented herein. Behavior and/or action of game entities may be implemented using behavior trees. Individual behavior trees may be implemented for individual game entities and/or groups of game entities defined, at least in part, by individual sets of attribute values. Token detection may cause attribute values of one or more game entity attributes to change. In response to the change in attribute values, a behavior tree being implemented for the game entity may be changed to a different game entity. In this manner, behavioral changes for game entity may be implemented “on-the-fly” as attribute values are modified based on token detection.
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Citations
20 Claims
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1. A system configured for implementing behavior trees when modifying attribute values of game entities based on physical token detection, the system comprising:
one or more physical processors configured by machine-readable instructions to; store behavior trees for game entities in a virtual space, individual game entities being defined by sets of attribute values of game entity attributes, wherein individual behavior trees specify behaviors of individual game entities within the virtual space for carrying out actions within the virtual space, the behavior trees including a first behavior tree that is implemented for game entities defined by a first set of attribute values, and a second behavior tree that is implemented for game entities defined by a second set of attribute values; and execute instances of a virtual space and implement the instances of the virtual space to facilitate participation by users in the virtual space via computing platforms associated with the users, user participation including controlling game entities associated with the users within the virtual space, such that a first user participates in a first instance of the virtual space via a first computing platform, participation by the first user including controlling a first game entity within the first instance of the virtual space, wherein the first game entity is defined at least in part by the first set of attribute values such that a behavior of the first game entity is specified based on implementation of the first behavior tree; detect tokens based on signals received from token readers, a first token reader being communicatively coupled with the first computing platform, individual tokens being standalone physical objects, the tokens including a first token, the first token being detectable based on a first signal conveying information associated with the first token being received from the first token reader; effectuate modifications to attribute values of individual game entities responsive to individual tokens being detected, the modifications including a first modification to attribute values of the first game entity configured to be effectuated responsive to the first token being detected, the first modification including a change from the first set of attribute values to the second set of attributes values; and effectuate changes from individual behavior trees that are implemented for individual game entities to other individual behavior trees responsive to the modifications to attribute values of the individual game entities being effectuated, such that the behavior of the first game entity is specified based on implementation of the second behavior tree and not the first behavior tree responsive to effectuating the first modification. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of implementing behavior trees when modifying attribute values of game entities based on physical token detection, the method being implemented in a computer system comprising one or more physical processors and storage media storing machine-readable instructions, the method comprising:
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storing behavior trees for game entities in a virtual space, individual game entities being defined by sets of attribute values of game entity attributes, wherein individual behavior trees specify behaviors of individual game entities within the virtual space for carrying out actions within the virtual space, the behavior trees including a first behavior tree that is implemented for game entities defined by a first set of attribute values, and a second behavior tree that is implemented for game entities defined by a second set of attribute values; and executing instances of a virtual space and implementing the instances of the virtual space to facilitate participation by users in the virtual space via computing platforms associated with the users, user participation including controlling game entities associated with the users within the virtual space, including executing a first instance of the virtual space and implementing the first instance to facilitate participation by a first user via a first computing platform, participation by the first user including controlling a first game entity within the first instance of the virtual space, wherein the first game entity is defined at least in part by the first set of attribute values such that a behavior of the first game entity is specified based on implementation of the first behavior tree; detecting tokens based on signals received from token readers, a first token reader being communicatively coupled with the first computing platform, individual tokens being standalone physical objects, the tokens including a first token, the first token being detectable based on a first signal conveying information associated with the first token being received from the first token reader; effectuating modifications to attribute values of individual game entities responsive to individual tokens being detected, the modifications including a first modification to attribute values of the first game entity configured to be effectuated responsive to the first token being detected, the first modification including a change from the first set of attribute values to the second set of attributes values; and effectuating changes from individual behavior trees that are implemented for individual game entities to other individual behavior trees responsive to the modifications to attribute values being effectuated, such that the behavior of the first game entity is specified based on implementation of the second behavior tree and not the first behavior tree responsive to effectuating the first modification. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification