PHYSICAL/VIRTUAL GAME SYSTEM AND METHODS FOR MANIPULATING VIRTUAL OBJECTS WITHIN A VIRTUAL GAME ENVIRONMENT
First Claim
1. A method for manipulating virtual objects within a virtual game environment, the method comprising:
- at a game console, initializing a first virtual game environment in an instance of a first electronic game;
rendering a prompt on a main display of the game console to link a physical gamepiece to a virtual object within the first electronic game;
in response to placement of a physical object over the main display of the game console at a first time;
accessing a unique identifier from the physical object;
confirming permission to link the physical object to the virtual object based on the unique identifier and a characteristic of the virtual object; and
linking the unique identifier to the virtual object;
at a second time;
detecting placement of the physical object at a second position over the main display; and
rendering a graphical representation of the virtual object on a second region of the main display coinciding with the second position.
4 Assignments
0 Petitions
Accused Products
Abstract
One variation of a method for manipulating virtual objects within a virtual game environment includes: at a game console, initializing a first virtual game environment in an instance of a first electronic game; rendering a prompt to link a physical gamepiece to a virtual object within the first electronic game; in response to placement of a physical object over the display of the game console at a first time, accessing an unique identifier from the physical object, confirming permission to link the physical object to the virtual object based on the unique identifier and a characteristic of the virtual object, and linking the unique identifier to the virtual object; and, at a second time, detecting placement of the physical object at a second position over the display and rendering a graphical representation of the virtual object on a second region of the display coinciding with the second position.
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Citations
20 Claims
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1. A method for manipulating virtual objects within a virtual game environment, the method comprising:
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at a game console, initializing a first virtual game environment in an instance of a first electronic game; rendering a prompt on a main display of the game console to link a physical gamepiece to a virtual object within the first electronic game; in response to placement of a physical object over the main display of the game console at a first time; accessing a unique identifier from the physical object; confirming permission to link the physical object to the virtual object based on the unique identifier and a characteristic of the virtual object; and linking the unique identifier to the virtual object; at a second time; detecting placement of the physical object at a second position over the main display; and rendering a graphical representation of the virtual object on a second region of the main display coinciding with the second position. - View Dependent Claims (2, 3, 4, 5, 6, 12)
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7. A method for manipulating virtual objects within a virtual game environment, the method comprising:
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linking a unique identifier encoded into a physical object to a first user account of a first user; associating a first namespace with the unique identifier, the first namespace defining a characteristic of a first virtual object within a first electronic game; at a game console; initializing an instance of the first electronic game; during the instance of the first electronic game in play at the game console, detecting presence of the physical object at a first position on the game console based on receipt of the unique identifier wirelessly broadcast from the physical object; retrieving the first namespace; generating a first graphical representation of the first virtual object according to the characteristic defined in the first namespace; and rendering the first graphical representation of the first virtual object on a first region of the main display coinciding with the first position; and in response to a gameplay action during the instance of the first electronic game, modifying the characteristic of the first virtual object defined in the first namespace in the first user account. - View Dependent Claims (8, 9, 10, 11, 13)
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14. A method for manipulating first virtual objects within a first virtual game environment, the method comprising:
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during an instance of a first electronic game in play at a game console, sampling a touch sensor coupled to a main display within the game console; in response to detection of a physical object at a first position over the touch sensor, sampling a first wireless receiver, in an array of wireless receivers arranged in the game console, coinciding with the first position; accessing a first graphical representation of a first virtual object associated with the first electronic game and linked to a unique identifier downloaded from the physical object via the wireless receiver; and rendering the first graphical representation of the first virtual object on a first region of the main display coinciding with the first position. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification