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METHODS FOR EXECUTING AN INSTANCE OF A VIRTUAL MULTIPLAYER GAME AT MULTIPLE LOCAL DEVICES

  • US 20170232348A1
  • Filed: 02/06/2017
  • Published: 08/17/2017
  • Est. Priority Date: 02/05/2016
  • Status: Active Application
First Claim
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1. A method for executing an instance of a virtual multiplayer game comprising:

  • at a game console comprising a main display, receiving a selection of a game from a set games;

    detecting a set of peripheral devices proximal the game console;

    associating each peripheral device in the set of peripheral devices with a player at the game console;

    during an instance of the game;

    rendering a virtual public game environment on the main display;

    distributing a first set of private data to a first peripheral device for presentation on a display of the first peripheral device, the first set of private data specific to a first player, the first peripheral device associated with the first player;

    distributing a second set of private data to a second peripheral device for presentation on a display of the second peripheral device, the second set of private data specific to a second player and unique to the first set of private data, the second peripheral device associated with the second player;

    during a turn assigned to the first user, receiving a play submitted by the first user at the first peripheral device; and

    updating the virtual public game environment rendered on the main display based on the play.

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