GWC PRODUCTION MONITORING INTERLEAVED WAGERING SYSTEM
First Claim
Patent Images
1. An electronic gaming machine constructed to receive currency, comprising:
- an interactive controller constructed to communicate with a process controller and a game world credit monitoring module, wherein the interactive controller is further constructed to;
provide an interactive application to a user;
detect a trigger based on a user interaction in the interactive application;
communicate to the process controller the trigger; and
adjust a difficulty level of the interactive application; and
the game world credit monitoring module constructed to communicate with the interactive controller, wherein the game world credit monitoring module is further constructed to;
calculate a relationship between game world credits earned and RTP;
determine the limits of acceptable game world credit generation;
check actual game world credit generation;
calculate the expected final game world credits based on the measured game world credit generation;
identify the actual game world credit generation as outside the limits of acceptable game world credit generation;
anddistribute, to the interactive controller, an instruction to adjust the difficulty level of the interactive application; and
a wager controller constructed to communicate with the process controller, wherein the wager controller is further constructed to;
generate a wager outcome using a random number generator and a paytable; and
communicate the wager outcome to the process controller; and
the process controller operatively connecting the interactive controller and the wager controller, wherein the process controller is further constructed to;
receive the trigger;
request the wager outcome from the wager controller; and
update one or more credit meters using the skill outcome and the ordered set of chance components.
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Abstract
An electronic gaming machine using a game world credit monitoring module, an interactive controller, a process controller, and a wager controller to provide an interactive application that triggers wagers on the wager controller based on user interactions within the interactive application and allows the electronic gaming machine to make adjustments to the interactive application difficulty level to achieve a desired RTP based on game world credit generation within the interactive application.
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Citations
15 Claims
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1. An electronic gaming machine constructed to receive currency, comprising:
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an interactive controller constructed to communicate with a process controller and a game world credit monitoring module, wherein the interactive controller is further constructed to; provide an interactive application to a user; detect a trigger based on a user interaction in the interactive application; communicate to the process controller the trigger; and adjust a difficulty level of the interactive application; and the game world credit monitoring module constructed to communicate with the interactive controller, wherein the game world credit monitoring module is further constructed to; calculate a relationship between game world credits earned and RTP; determine the limits of acceptable game world credit generation; check actual game world credit generation; calculate the expected final game world credits based on the measured game world credit generation; identify the actual game world credit generation as outside the limits of acceptable game world credit generation; and distribute, to the interactive controller, an instruction to adjust the difficulty level of the interactive application; and a wager controller constructed to communicate with the process controller, wherein the wager controller is further constructed to; generate a wager outcome using a random number generator and a paytable; and communicate the wager outcome to the process controller; and the process controller operatively connecting the interactive controller and the wager controller, wherein the process controller is further constructed to; receive the trigger; request the wager outcome from the wager controller; and update one or more credit meters using the skill outcome and the ordered set of chance components. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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Specification