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MULTIPLAYER VIDEO GAME MATCHMAKING OPTIMIZATION

  • US 20170259178A1
  • Filed: 03/08/2016
  • Published: 09/14/2017
  • Est. Priority Date: 03/08/2016
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • as implemented by an interactive computing system configured with specific computer-executable instructions,selecting a plurality of users from a queue of users waiting to play an instance of a video game, wherein at least a first portion of the instance of the video game executes on a user computing device of at least one user from the queue of users and a second portion of the instance of the video game executes on the interactive computing system;

    for each user from the plurality of users, accessing a set of input data associated with the corresponding user, the set of input data comprising user interaction data associated with the corresponding user'"'"'s interaction with the video game;

    determining a predicted retention rate for each user from the plurality of users based at least in part on the set of input data for each user from the plurality of users, the predicted retention rate indicating an amount of time each user from the plurality of users will play the video game;

    determining whether the predicted retention rates of the plurality of users satisfy a retention threshold; and

    in response to the predicted retention rates satisfying the retention threshold, initiating the instance of the video game with the plurality of users as players of the instance of the video game.

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