GAME MEDIUM, METHOD OF USING THE GAME MEDIUM, AND GAME SYSTEM FOR USING THE GAME MEDIUM
First Claim
1. A non-transitory computer readable game medium storing instructions for controlling an operation of a game system,the game system comprising:
- a head mounted display (HMD);
a processor;
a memory; and
an input reception device capable of detecting a physical movement of a user,wherein the processor is configured to execute the instructions to;
cause the HMD to display a virtual reality space for forming a game; and
cause the HMD to display, in the virtual reality space, a moveable object to be operated by the user in association with the physical movement of the user detected by the input reception device,give a disadvantage to a player in the game in response to the physical movement of the user exceeding a predetermined velocity in comparison to a case in which the physical movement of the user is equal to or less than a predetermined velocity.
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Accused Products
Abstract
A non-transitory computer readable game medium storing instructions for controlling an operation of a game system. The game system includes a head mounted display (HMD); a processor; a memory; and an input reception device capable of detecting a physical movement of a user. The processor is configured to cause the HMD to display a virtual reality space for forming a game. The processor is configured to cause the HMD to display, in the virtual reality space, a moveable object to be operated by the user in association with the physical movement of the user detected by the input reception device. The processor is configured to give a disadvantage to a player in the game in response to the physical movement of the user exceeding a predetermined velocity in comparison to a case in which the physical movement of the user is equal to or less than a predetermined velocity.
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Citations
18 Claims
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1. A non-transitory computer readable game medium storing instructions for controlling an operation of a game system,
the game system comprising: -
a head mounted display (HMD); a processor; a memory; and an input reception device capable of detecting a physical movement of a user, wherein the processor is configured to execute the instructions to; cause the HMD to display a virtual reality space for forming a game; and cause the HMD to display, in the virtual reality space, a moveable object to be operated by the user in association with the physical movement of the user detected by the input reception device, give a disadvantage to a player in the game in response to the physical movement of the user exceeding a predetermined velocity in comparison to a case in which the physical movement of the user is equal to or less than a predetermined velocity. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A method of forming a game comprising:
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causing a head mounted display (HMD) of a game system to display a virtual reality space for the game, wherein the game system comprises; a processor; a memory; and an input reception device capable of detecting a physical movement of a player; causing the HMD to display, in the virtual reality space, a moveable object to be operated by a player in association with the physical movement of the user detected by the input reception device; and giving a disadvantage to the player in the game in response to the physical movement of the user exceeding a predetermined velocity in comparison to a case in which the physical movement of the player is equal to or less than the predetermined velocity.
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18. A game system, comprising:
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a head mounted display (HDM); an input reception device capable of detecting a physical movement of a player an information processing device, wherein the information processing device is configured to cause the HMD to display a virtual reality space for forming a game, and to cause the HMD to display, in the virtual reality space, a moveable object to be operated by a player in association with the physical movement of the user detected by the input reception device; and a processing unit configured to give a disadvantage to the player in the game in response to the physical movement of the user exceeding a predetermined velocity in comparison to a case in which the physical movement of the user is equal to or less than the predetermined velocity.
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Specification