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POINT OF VIEW SELECTION IN VIRTUAL 3D ENVIRONMENT

  • US 20170278300A1
  • Filed: 03/20/2017
  • Published: 09/28/2017
  • Est. Priority Date: 03/24/2016
  • Status: Active Grant
First Claim
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1. A method of positioning a virtual camera in a 3D computer generated environment comprising a plurality of objects defined as a plurality of voxels, such positioning affording a view of a selected one of said objects with minimum occlusion from the other said objects, said method comprising:

  • calculating a total occlusion value for each of a plurality of predefined virtual camera positions with respect to a reference point within said selected object, wherein each said total occlusion value is determined by calculating the respective path from each said virtual camera position to the reference point, and identifying each voxel along said path,calculating an occlusion value for each voxel along each said respective path by multiplying that voxel'"'"'s density by a transfer function value defined for that respective density,summing the occlusion values determined for all voxels along each said respective path calculated for a respective said predefined virtual camera position to obtain a total path occlusion value,selecting the predefined virtual camera position corresponding to the path with the lowest total path occlusion value, andenabling display of a graphical representation of said 3D computer generated environment corresponding to said selected predefined virtual camera position.

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