TEAM FLOW CONTROL IN A MIXED PHYSICAL AND VIRTUAL REALITY ENVIRONMENT
First Claim
1. A method for managing flow of players through a combined physical and virtual reality experience, comprising:
- detecting, by a computing device, the presence of one or more players from a first team of players within a first geographical area of a plurality of geographical areas;
virtually locking, by an area manager on a server in communication with the computing device, the first geographical area from being accessed by one or more players from a team other than the first team;
initiating a virtual reality experience, by a computing device associated with each player for the first team, for each the one or more players from the first team within the first geographical area; and
automatically adjusting, by a flow manager on the server, the duration of the virtual reality experience for the first team within the first geographical area based on the time taken by the first team to complete one or more checkpoints associated with the first geographical area.
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Accused Products
Abstract
The flow of teams of one or more players is controlled through different geographical areas of a mixed virtual reality and physical experience that takes place on an attraction stage. The geographical areas may include rooms, compartments, or other geographical areas through which a team may progress. Within each geographical area, a team may engage in an experience and accomplish one or more checkpoints. Based on the time to achieve each checkpoint, the experience may be shortened or lengthened, either within the particular geographical area or the experience as a whole, to control the flow of the particular team through the series of geographical areas.
28 Citations
9 Claims
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1. A method for managing flow of players through a combined physical and virtual reality experience, comprising:
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detecting, by a computing device, the presence of one or more players from a first team of players within a first geographical area of a plurality of geographical areas; virtually locking, by an area manager on a server in communication with the computing device, the first geographical area from being accessed by one or more players from a team other than the first team; initiating a virtual reality experience, by a computing device associated with each player for the first team, for each the one or more players from the first team within the first geographical area; and automatically adjusting, by a flow manager on the server, the duration of the virtual reality experience for the first team within the first geographical area based on the time taken by the first team to complete one or more checkpoints associated with the first geographical area. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A non-transitory computer readable storage medium having embodied thereon a program, the program being executable by a processor to perform a method for managing flow of players through a combined physical and virtual reality experience, the method comprising
detecting, by a computing device, the presence of one or more players from a first team of players within a first geographical area of a plurality of geographical areas; -
virtually locking, by an area manager on a server in communication with the computing device, the first geographical area from being accessed by one or more players from a team other than the first team; initiating a virtual reality experience, by a computing device associated with each player for the first team, for each the one or more players from the first team within the first geographical area; and automatically adjusting, by a flow manager on the server, the duration of the virtual reality experience for the first team within the first geographical area based on the time taken by the first team to complete one or more checkpoints associated with the first geographical area.
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9. A system for managing flow of players through a combined physical and virtual reality experience, the system comprising:
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a processor; memory; and one or more modules stored in memory and executable by the processor to perform operations including; detecting, by a computing device, the presence of one or more players from a first team of players within a first geographical area of a plurality of geographical areas; virtually locking, by an area manager on a server in communication with the computing device, the first geographical area from being accessed by one or more players from a team other than the first team; initiating a virtual reality experience, by a computing device associated with each player for the first team, for each the one or more players from the first team within the first geographical area; and automatically adjusting, by a flow manager on the server, the duration of the virtual reality experience for the first team within the first geographical area based on the time taken by the first team to complete one or more checkpoints associated with the first geographical area.
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Specification