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Methods and Systems for Determining an Effectiveness of Content in an Immersive Virtual Reality World

  • US 20170285738A1
  • Filed: 03/31/2016
  • Published: 10/05/2017
  • Est. Priority Date: 03/31/2016
  • Status: Active Grant
First Claim
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1. A method comprising:

  • providing, by a virtual reality media system for display on a display screen of a media player device associated with a user, a field of view of an immersive virtual reality world generated from and including camera-captured real-world scenery that includes real objects,wherein the field of view of the immersive virtual reality world dynamically changes in response to user input provided by the user as the user experiences the immersive virtual reality world, andwherein no image of the real-world environment in which the user is located while experiencing the immersive virtual reality world is presented within the field of view;

    integrating, by the virtual reality media system, a three-dimensional (“

    3D”

    ) virtual object into the immersive virtual reality world with the real objects included in the camera-captured real-world scenery;

    integrating, by the virtual reality media system, content into the immersive virtual reality world by presenting the content on the 3D virtual object integrated into the immersive virtual reality world with the real objects;

    detecting, by the virtual reality media system while the content is included within the field of view, that a gaze of the user is directed at the content;

    tracking, by the virtual reality media system based on the detecting, an amount of time that the gaze of the user is directed at the content; and

    generating, by the virtual reality media system, promotional effectiveness data for the content with respect to the user based on the amount of time that the gaze of the user is directed at the content.

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