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GENERATING PHOTOREALISTIC SKY IN COMPUTER GENERATED ANIMATION

  • US 20170287196A1
  • Filed: 04/01/2016
  • Published: 10/05/2017
  • Est. Priority Date: 04/01/2016
  • Status: Abandoned Application
First Claim
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1. A computer configured to generate computer animation in real time in response to user input, the computer comprising:

  • memory comprising a plurality of buffers;

    a processing unit configured to access the plurality of buffers;

    the processing unit further configured by a computer program to;

    load the plurality of buffers with a sky texture and a diffuse cubemap, wherein the diffuse cubemap comprises a map of information representing ambient lighting for illuminating a scene, the sky texture and diffuse cubemap originating from samples of actual sky taken over a period of time;

    receive scene data, a current time and a viewpoint;

    render the scene data according to the viewpoint and the diffuse cubemap, such that objects in the scene data are illuminated based on at least the diffuse cubemap;

    sample and interpolate the sky texture according to the current time; and

    apply the rendered scene data as a foreground image to the interpolated sky texture as a background image.

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