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POSITION-CHANGING ELEMENTS ON A VIDEO SCREEN IN A WAGERING GAME EVENT

  • US 20170301178A1
  • Filed: 02/16/2017
  • Published: 10/19/2017
  • Est. Priority Date: 03/21/2016
  • Status: Active Grant
First Claim
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1. A method of performing a gaming event on virtual symbols displayed on a display screen, wherein the gaming event:

  • a) is effectuated by a plurality of programmatic instructions stored in a non-volatile memory, either remote or local to client devices and servers, andb) is executed by processors at the client devices or servers after input by a player into a player input device in communication with the non-volatile memory,said method comprising the steps of;

    c) providing a gaming application downloaded onto a mobile device and for use on a mobile platform;

    d) providing a database of virtual symbols and arrangements of symbols on a virtual grid format of multiple columns and multiple rows of frames;

    e) enabling an initiating user with the downloaded gaming application to place value at risk on an outcome of a gaming wager ultimately determined by predefined outcomes of virtual symbol distribution on the virtual grid;

    f) receiving either;

    i) a first set of random virtual symbols filling all frames on the virtual grid and a random number of available controlled movements of adjacent pairs of virtual symbols, or ii) an unassigned random second set of symbols that are to be assigned into the virtual grid if the second set of virtual symbols is accepted for resolution of the gaming wager;

    g) upon occurrence of i), the player directing through the player input device a switch exchange of adjacent virtual symbols by contacting each frame of adjacent virtual symbols, thereby signaling the processor at the client device or server to switch the virtual images in the adjacent frames within the virtual grid, and continuing to direct switch exchanges until all available controlled movements are exhausted, forming a final grid array;

    h) upon occurrence of ii), the player, through the player input device, either iii) accepting the second set of virtual symbols, and then the programmatic instructions are executed by the processors at the client devices or servers to randomly distributed the virtual symbols of the second set of virtual symbols into the virtual grid to form a virtual grid with all frames filled with individual ones of the virtual symbols of the second set of symbols and then the processors at the client devices or servers allowing controlled movements of adjacent pairs of symbols by enabling the user to switch the virtual images in the adjacent frames within the virtual grid, and continuing to direct switch exchanges until all available controlled movements are exhausted, forming a final grid array;

    or, through the player input device, iv) the player declining the second set of symbols by inputting a declination signal to the client devices or servers and then receiving a third set of virtual symbols, the player accepting the third set of virtual symbols, and then the programmatic instructions are executed by the processors at the client devices or servers to randomly distributed the virtual symbols of the second set of virtual symbols into the virtual grid to form a virtual grid with all frames filled with individual ones of the virtual symbols of the third set of symbols and then the processors at the client devices or servers allowing controlled movements of adjacent pairs of symbols by enabling the user to switch the virtual images in the adjacent frames within the virtual grid, and continuing to direct switch exchanges until all available controlled movements are exhausted, forming a final grid array; and

    i) after the final grid array has been formed, the client devices or servers resolves the gaming wager against a paytable based upon numbers and/or types of virtual symbols aligned in specific paylines on the grid in the final grid array.

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